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gml_GlobalScript_scr_enemy_timer_attacks_feisty_five

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function scr_enemy_timer_attacks_feisty_five
scr_enemy_timer_attacks_feisty_five

function scr_enemy_timer_attacks_feisty_five() { if (!instance_exists(obj_attack_cycler_feisty_five)) instance_create(0, 0, obj_attack_cycler_feisty_five); var enemy_attack = global.enemy_attack; if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Ed Smash" && !instance_exists(obj_attack_ed_smash_controller)) instance_create(0, 0, obj_attack_ed_smash_controller); else if (enemy_attack == "Moray Balls" && !instance_exists(obj_attack_moray_balls_controller)) instance_create(0, 0, obj_attack_moray_balls_controller); else if (enemy_attack == "Ace Dealing" && !instance_exists(obj_attack_ace_dealing_controller)) instance_create(0, 0, obj_attack_ace_dealing_controller); else if (enemy_attack == "Mooch Bag" && !instance_exists(obj_attack_mooch_coin_bag_controller)) instance_create(0, 0, obj_attack_mooch_coin_bag_controller); else if (enemy_attack == "Ed Grab" && !instance_exists(obj_attack_ed_grab_controller)) instance_create(0, 0, obj_attack_ed_grab_controller); else if (enemy_attack == "Moray Spin" && !instance_exists(obj_attack_moray_sword_spin)) instance_create(-45, obj_dialogue_box_battle_transformation_any.bbox_bottom + 60, obj_attack_moray_sword_spin); else if (enemy_attack == "Coin Rain" && !instance_exists(obj_attack_mooch_coin_rain_controller)) instance_create(-60, obj_dialogue_box_battle_transformation_any.bbox_bottom + 30, obj_attack_mooch_coin_rain_controller); else if (enemy_attack == "Ace Cards" && !instance_exists(obj_attack_ace_cards_controller)) instance_create(0, 0, obj_attack_ace_cards_controller); else if (enemy_attack == "Grab & Moray" && !instance_exists(obj_attack_ed_grab_moray_sword_controller)) instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller); else if (enemy_attack == "Coin Rain & Ace Cards" && !instance_exists(obj_attack_coin_rain_ace_cards_controller)) instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller); } }
()
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{
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    if (!instance_exists(obj_attack_cycler_feisty_five))
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        instance_create(0, 0, obj_attack_cycler_feisty_five);
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    var enemy_attack = global.enemy_attack;
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        if (enemy_attack == "Ed Smash" && !instance_exists(obj_attack_ed_smash_controller))
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            instance_create(0, 0, obj_attack_ed_smash_controller);
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        else if (enemy_attack == "Moray Balls" && !instance_exists(obj_attack_moray_balls_controller))
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            instance_create(0, 0, obj_attack_moray_balls_controller);
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        else if (enemy_attack == "Ace Dealing" && !instance_exists(obj_attack_ace_dealing_controller))
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            instance_create(0, 0, obj_attack_ace_dealing_controller);
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        else if (enemy_attack == "Mooch Bag" && !instance_exists(obj_attack_mooch_coin_bag_controller))
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            instance_create(0, 0, obj_attack_mooch_coin_bag_controller);
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        else if (enemy_attack == "Ed Grab" && !instance_exists(obj_attack_ed_grab_controller))
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            instance_create(0, 0, obj_attack_ed_grab_controller);
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        else if (enemy_attack == "Moray Spin" && !instance_exists(obj_attack_moray_sword_spin))
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            instance_create(-45, obj_dialogue_box_battle_transformation_any.bbox_bottom + 60, obj_attack_moray_sword_spin);
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        else if (enemy_attack == "Coin Rain" && !instance_exists(obj_attack_mooch_coin_rain_controller))
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            instance_create(-60, obj_dialogue_box_battle_transformation_any.bbox_bottom + 30, obj_attack_mooch_coin_rain_controller);
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        else if (enemy_attack == "Ace Cards" && !instance_exists(obj_attack_ace_cards_controller))
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            instance_create(0, 0, obj_attack_ace_cards_controller);
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        else if (enemy_attack == "Grab & Moray" && !instance_exists(obj_attack_ed_grab_moray_sword_controller))
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            instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller);
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        else if (enemy_attack == "Coin Rain & Ace Cards" && !instance_exists(obj_attack_coin_rain_ace_cards_controller))
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            instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller);
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    }
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}