1 |
function scr_enemy_timer_attacks_feisty_fivescr_enemy_timer_attacks_feisty_fivefunction scr_enemy_timer_attacks_feisty_five()
{
if (!instance_exists(obj_attack_cycler_feisty_five))
instance_create(0, 0, obj_attack_cycler_feisty_five);
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Ed Smash" && !instance_exists(obj_attack_ed_smash_controller))
instance_create(0, 0, obj_attack_ed_smash_controller);
else if (enemy_attack == "Moray Balls" && !instance_exists(obj_attack_moray_balls_controller))
instance_create(0, 0, obj_attack_moray_balls_controller);
else if (enemy_attack == "Ace Dealing" && !instance_exists(obj_attack_ace_dealing_controller))
instance_create(0, 0, obj_attack_ace_dealing_controller);
else if (enemy_attack == "Mooch Bag" && !instance_exists(obj_attack_mooch_coin_bag_controller))
instance_create(0, 0, obj_attack_mooch_coin_bag_controller);
else if (enemy_attack == "Ed Grab" && !instance_exists(obj_attack_ed_grab_controller))
instance_create(0, 0, obj_attack_ed_grab_controller);
else if (enemy_attack == "Moray Spin" && !instance_exists(obj_attack_moray_sword_spin))
instance_create(-45, obj_dialogue_box_battle_transformation_any.bbox_bottom + 60, obj_attack_moray_sword_spin);
else if (enemy_attack == "Coin Rain" && !instance_exists(obj_attack_mooch_coin_rain_controller))
instance_create(-60, obj_dialogue_box_battle_transformation_any.bbox_bottom + 30, obj_attack_mooch_coin_rain_controller);
else if (enemy_attack == "Ace Cards" && !instance_exists(obj_attack_ace_cards_controller))
instance_create(0, 0, obj_attack_ace_cards_controller);
else if (enemy_attack == "Grab & Moray" && !instance_exists(obj_attack_ed_grab_moray_sword_controller))
instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller);
else if (enemy_attack == "Coin Rain & Ace Cards" && !instance_exists(obj_attack_coin_rain_ace_cards_controller))
instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller);
}
} () |
2 |
{ |
3 |
if (!instance_exists(obj_attack_cycler_feisty_five)) |
4 |
instance_create(0, 0, obj_attack_cycler_feisty_five); |
5 |
var enemy_attack = global.enemy_attack; |
6 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
7 |
{ |
8 |
if (enemy_attack == "Ed Smash" && !instance_exists(obj_attack_ed_smash_controller)) |
9 |
instance_create(0, 0, obj_attack_ed_smash_controller); |
10 |
else if (enemy_attack == "Moray Balls" && !instance_exists(obj_attack_moray_balls_controller)) |
11 |
instance_create(0, 0, obj_attack_moray_balls_controller); |
12 |
else if (enemy_attack == "Ace Dealing" && !instance_exists(obj_attack_ace_dealing_controller)) |
13 |
instance_create(0, 0, obj_attack_ace_dealing_controller); |
14 |
else if (enemy_attack == "Mooch Bag" && !instance_exists(obj_attack_mooch_coin_bag_controller)) |
15 |
instance_create(0, 0, obj_attack_mooch_coin_bag_controller); |
16 |
else if (enemy_attack == "Ed Grab" && !instance_exists(obj_attack_ed_grab_controller)) |
17 |
instance_create(0, 0, obj_attack_ed_grab_controller); |
18 |
else if (enemy_attack == "Moray Spin" && !instance_exists(obj_attack_moray_sword_spin)) |
19 |
instance_create(-45, obj_dialogue_box_battle_transformation_any.bbox_bottom + 60, obj_attack_moray_sword_spin); |
20 |
else if (enemy_attack == "Coin Rain" && !instance_exists(obj_attack_mooch_coin_rain_controller)) |
21 |
instance_create(-60, obj_dialogue_box_battle_transformation_any.bbox_bottom + 30, obj_attack_mooch_coin_rain_controller); |
22 |
else if (enemy_attack == "Ace Cards" && !instance_exists(obj_attack_ace_cards_controller)) |
23 |
instance_create(0, 0, obj_attack_ace_cards_controller); |
24 |
else if (enemy_attack == "Grab & Moray" && !instance_exists(obj_attack_ed_grab_moray_sword_controller)) |
25 |
instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller); |
26 |
else if (enemy_attack == "Coin Rain & Ace Cards" && !instance_exists(obj_attack_coin_rain_ace_cards_controller)) |
27 |
instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller); |
28 |
} |
29 |
} |