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function scr_enemy_timer_attacks_penilla_soloscr_enemy_timer_attacks_penilla_solofunction scr_enemy_timer_attacks_penilla_solo() //gml_Script_scr_enemy_timer_attacks_penilla_solo
{
var enemy_attack = global.enemy_attack
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && (!instance_exists(obj_battle_enemy_attack_penilla_pencil)))
script_execute(gml_Script_scr_enemy_attack_penilla_drawing)
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && (!instance_exists(obj_battle_enemy_attack_penilla_lines_2)))
{
var warning_distance = 30
instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), ((round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance), obj_attack_warning_exclamation_mark)
instance_create(((round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_attack_warning_exclamation_mark)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_penilla_lines)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_penilla_lines_2)
}
} () //gml_Script_scr_enemy_timer_attacks_penilla_solo |
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{ |
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var enemy_attack = global.enemy_attack |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && (!instance_exists(obj_battle_enemy_attack_penilla_pencil))) |
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script_execute(gml_Script_scr_enemy_attack_penilla_drawing) |
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else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && (!instance_exists(obj_battle_enemy_attack_penilla_lines_2))) |
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{ |
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var warning_distance = 30 |
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instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), ((round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance), obj_attack_warning_exclamation_mark) |
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instance_create(((round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_attack_warning_exclamation_mark) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_penilla_lines) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_penilla_lines_2) |
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} |
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} |