| 1 |
function scr_enemy_timer_attacks_penilla_soloscr_enemy_timer_attacks_penilla_solofunction scr_enemy_timer_attacks_penilla_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_pencil))
{
script_execute(scr_enemy_attack_penilla_drawing);
}
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_lines_2))
{
var warning_distance = 30;
instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance, obj_attack_warning_exclamation_mark);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_attack_warning_exclamation_mark);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines_2);
}
} () |
| 2 |
{ |
| 3 |
var enemy_attack = global.enemy_attack; |
| 4 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_pencil)) |
| 5 |
{ |
| 6 |
script_execute(scr_enemy_attack_penilla_drawing); |
| 7 |
} |
| 8 |
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_lines_2)) |
| 9 |
{ |
| 10 |
var warning_distance = 30; |
| 11 |
instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines); |
| 12 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance, obj_attack_warning_exclamation_mark); |
| 13 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_attack_warning_exclamation_mark); |
| 14 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines); |
| 15 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines_2); |
| 16 |
} |
| 17 |
} |