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1
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function scr_enemy_timer_attacks_penilla_soloscr_enemy_timer_attacks_penilla_solo
function scr_enemy_timer_attacks_penilla_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_pencil))
{
script_execute(scr_enemy_attack_penilla_drawing);
}
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_lines_2))
{
var warning_distance = 30;
instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance, obj_attack_warning_exclamation_mark);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_attack_warning_exclamation_mark);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines_2);
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
|
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_pencil))
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5
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{
|
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6
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script_execute(scr_enemy_attack_penilla_drawing);
|
|
7
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}
|
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8
|
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_lines_2))
|
|
9
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{
|
|
10
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var warning_distance = 30;
|
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11
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instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines);
|
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12
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance, obj_attack_warning_exclamation_mark);
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13
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_attack_warning_exclamation_mark);
|
|
14
|
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines);
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15
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines_2);
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16
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}
|
|
17
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}
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