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function scr_enemy_timer_attacks_penilla_soloscr_enemy_timer_attacks_penilla_solofunction scr_enemy_timer_attacks_penilla_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_pencil))
{
script_execute(scr_enemy_attack_penilla_drawing);
}
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_lines_2))
{
var warning_distance = 30;
instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance, obj_attack_warning_exclamation_mark);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_attack_warning_exclamation_mark);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines_2);
}
} () |
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{ |
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var enemy_attack = global.enemy_attack; |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Drawing" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_pencil)) |
5 |
{ |
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script_execute(scr_enemy_attack_penilla_drawing); |
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} |
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else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Penilla Lines" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_penilla_lines_2)) |
9 |
{ |
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var warning_distance = 30; |
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instance_create(253, 255, obj_dialogue_box_battle_transformation_any_mask_penilla_lines); |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - warning_distance, obj_attack_warning_exclamation_mark); |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)) + warning_distance, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_attack_warning_exclamation_mark); |
14 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines); |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_penilla_lines_2); |
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} |
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} |