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function scr_enemy_timer_attacks_starloscr_enemy_timer_attacks_starlofunction scr_enemy_timer_attacks_starlo() //gml_Script_scr_enemy_timer_attacks_starlo
{
var enemy_attack = global.enemy_attack
if (!instance_exists(obj_attack_cycler_starlo))
instance_create(0, 0, obj_attack_cycler_starlo)
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Starlo Intro" && (!instance_exists(obj_battle_enemy_attack_starlo_intro_attack_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_intro_attack_checker)
else if (enemy_attack == "Starlo Bullet Rain" && (!instance_exists(obj_battle_enemy_attack_starlo_bullet_rain_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_bullet_rain_checker)
else if (enemy_attack == "Starlo Guns Horizontal" && (!instance_exists(obj_battle_enemy_attack_starlo_guns_horizontal_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_horizontal_checker)
else if (enemy_attack == "Starlo Dynamite" && (!instance_exists(obj_battle_enemy_attack_starlo_dynamite_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_dynamite_checker)
else if (enemy_attack == "Starlo Guns n Dynamite" && (!instance_exists(obj_battle_enemy_attack_starlo_guns_n_dynamite_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_n_dynamite_checker)
else if (enemy_attack == "Starlo Take Aim One" && (!instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_one_checker)
else if (enemy_attack == "Starlo Take Aim" && (!instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_checker)
else if (enemy_attack == "Starlo Bell" && (!instance_exists(obj_battle_enemy_attack_starlo_bell_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_checker)
else if (enemy_attack == "Starlo Bell and Guns" && (!instance_exists(obj_battle_enemy_attack_starlo_bell_guns_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_guns_checker)
else if (enemy_attack == "Starlo Guns Surround" && (!instance_exists(obj_battle_enemy_attack_starlo_guns_surround_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_surround_checker)
else if (enemy_attack == "Starlo Horseshoe" && (!instance_exists(obj_battle_enemy_attack_starlo_horseshoe_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_horseshoe_checker)
else if (enemy_attack == "Starlo Take Aim Slow" && (!instance_exists(obj_battle_enemy_attack_starlo_take_aim_slow_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_checker)
else if (enemy_attack == "Starlo Shooting Dynamite" && (!instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_shooting_dynamite_checker)
else if (enemy_attack == "Starlo Surround Slow" && (!instance_exists(obj_battle_enemy_attack_starlo_slow_surround_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_slow_surround_checker)
else if (enemy_attack == "Starlo Bottles" && (!instance_exists(obj_battle_enemy_attack_starlo_bottles_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_bottles_checker)
else if (enemy_attack == "Starlo Train" && (!instance_exists(obj_battle_enemy_attack_starlo_train_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_train_checker)
else if (enemy_attack == "Starlo Finale" && (!instance_exists(obj_battle_enemy_attack_starlo_finale_checker)))
instance_create(0, 0, obj_battle_enemy_attack_starlo_finale_checker)
else if (enemy_attack == "Starlo No Attack")
{
with (obj_dialogue_box_battle_transformation_any)
event_user(0)
}
}
} () //gml_Script_scr_enemy_timer_attacks_starlo |
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{ |
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var enemy_attack = global.enemy_attack |
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if (!instance_exists(obj_attack_cycler_starlo)) |
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instance_create(0, 0, obj_attack_cycler_starlo) |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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if (enemy_attack == "Starlo Intro" && (!instance_exists(obj_battle_enemy_attack_starlo_intro_attack_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_intro_attack_checker) |
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else if (enemy_attack == "Starlo Bullet Rain" && (!instance_exists(obj_battle_enemy_attack_starlo_bullet_rain_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_bullet_rain_checker) |
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else if (enemy_attack == "Starlo Guns Horizontal" && (!instance_exists(obj_battle_enemy_attack_starlo_guns_horizontal_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_horizontal_checker) |
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else if (enemy_attack == "Starlo Dynamite" && (!instance_exists(obj_battle_enemy_attack_starlo_dynamite_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_dynamite_checker) |
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else if (enemy_attack == "Starlo Guns n Dynamite" && (!instance_exists(obj_battle_enemy_attack_starlo_guns_n_dynamite_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_n_dynamite_checker) |
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else if (enemy_attack == "Starlo Take Aim One" && (!instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_one_checker) |
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else if (enemy_attack == "Starlo Take Aim" && (!instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_checker) |
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else if (enemy_attack == "Starlo Bell" && (!instance_exists(obj_battle_enemy_attack_starlo_bell_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_checker) |
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else if (enemy_attack == "Starlo Bell and Guns" && (!instance_exists(obj_battle_enemy_attack_starlo_bell_guns_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_guns_checker) |
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else if (enemy_attack == "Starlo Guns Surround" && (!instance_exists(obj_battle_enemy_attack_starlo_guns_surround_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_surround_checker) |
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else if (enemy_attack == "Starlo Horseshoe" && (!instance_exists(obj_battle_enemy_attack_starlo_horseshoe_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_horseshoe_checker) |
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else if (enemy_attack == "Starlo Take Aim Slow" && (!instance_exists(obj_battle_enemy_attack_starlo_take_aim_slow_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_checker) |
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else if (enemy_attack == "Starlo Shooting Dynamite" && (!instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_shooting_dynamite_checker) |
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else if (enemy_attack == "Starlo Surround Slow" && (!instance_exists(obj_battle_enemy_attack_starlo_slow_surround_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_slow_surround_checker) |
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else if (enemy_attack == "Starlo Bottles" && (!instance_exists(obj_battle_enemy_attack_starlo_bottles_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_bottles_checker) |
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else if (enemy_attack == "Starlo Train" && (!instance_exists(obj_battle_enemy_attack_starlo_train_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_train_checker) |
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else if (enemy_attack == "Starlo Finale" && (!instance_exists(obj_battle_enemy_attack_starlo_finale_checker))) |
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instance_create(0, 0, obj_battle_enemy_attack_starlo_finale_checker) |
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else if (enemy_attack == "Starlo No Attack") |
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{ |
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with (obj_dialogue_box_battle_transformation_any) |
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event_user(0) |
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} |
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} |
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} |