| 1 |
function scr_enemy_timer_attacks_starloscr_enemy_timer_attacks_starlofunction scr_enemy_timer_attacks_starlo()
{
var enemy_attack = global.enemy_attack;
if (!instance_exists(obj_attack_cycler_starlo))
instance_create(0, 0, obj_attack_cycler_starlo);
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Starlo Intro" && !instance_exists(obj_battle_enemy_attack_starlo_intro_attack_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_intro_attack_checker);
}
else if (enemy_attack == "Starlo Bullet Rain" && !instance_exists(obj_battle_enemy_attack_starlo_bullet_rain_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_bullet_rain_checker);
}
else if (enemy_attack == "Starlo Guns Horizontal" && !instance_exists(obj_battle_enemy_attack_starlo_guns_horizontal_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_horizontal_checker);
}
else if (enemy_attack == "Starlo Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_dynamite_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_dynamite_checker);
}
else if (enemy_attack == "Starlo Guns n Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_guns_n_dynamite_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_n_dynamite_checker);
}
else if (enemy_attack == "Starlo Take Aim One" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_one_checker);
}
else if (enemy_attack == "Starlo Take Aim" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_checker);
}
else if (enemy_attack == "Starlo Bell" && !instance_exists(obj_battle_enemy_attack_starlo_bell_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_checker);
}
else if (enemy_attack == "Starlo Bell and Guns" && !instance_exists(obj_battle_enemy_attack_starlo_bell_guns_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_guns_checker);
}
else if (enemy_attack == "Starlo Guns Surround" && !instance_exists(obj_battle_enemy_attack_starlo_guns_surround_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_surround_checker);
}
else if (enemy_attack == "Starlo Horseshoe" && !instance_exists(obj_battle_enemy_attack_starlo_horseshoe_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_horseshoe_checker);
}
else if (enemy_attack == "Starlo Take Aim Slow" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_slow_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_checker);
}
else if (enemy_attack == "Starlo Shooting Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_shooting_dynamite_checker);
}
else if (enemy_attack == "Starlo Surround Slow" && !instance_exists(obj_battle_enemy_attack_starlo_slow_surround_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_slow_surround_checker);
}
else if (enemy_attack == "Starlo Bottles" && !instance_exists(obj_battle_enemy_attack_starlo_bottles_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_bottles_checker);
}
else if (enemy_attack == "Starlo Train" && !instance_exists(obj_battle_enemy_attack_starlo_train_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_train_checker);
}
else if (enemy_attack == "Starlo Finale" && !instance_exists(obj_battle_enemy_attack_starlo_finale_checker))
{
instance_create(0, 0, obj_battle_enemy_attack_starlo_finale_checker);
}
else if (enemy_attack == "Starlo No Attack")
{
with (obj_dialogue_box_battle_transformation_any)
event_user(0);
}
}
} () |
| 2 |
{ |
| 3 |
var enemy_attack = global.enemy_attack; |
| 4 |
if (!instance_exists(obj_attack_cycler_starlo)) |
| 5 |
instance_create(0, 0, obj_attack_cycler_starlo); |
| 6 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
| 7 |
{ |
| 8 |
if (enemy_attack == "Starlo Intro" && !instance_exists(obj_battle_enemy_attack_starlo_intro_attack_checker)) |
| 9 |
{ |
| 10 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_intro_attack_checker); |
| 11 |
} |
| 12 |
else if (enemy_attack == "Starlo Bullet Rain" && !instance_exists(obj_battle_enemy_attack_starlo_bullet_rain_checker)) |
| 13 |
{ |
| 14 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_bullet_rain_checker); |
| 15 |
} |
| 16 |
else if (enemy_attack == "Starlo Guns Horizontal" && !instance_exists(obj_battle_enemy_attack_starlo_guns_horizontal_checker)) |
| 17 |
{ |
| 18 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_horizontal_checker); |
| 19 |
} |
| 20 |
else if (enemy_attack == "Starlo Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_dynamite_checker)) |
| 21 |
{ |
| 22 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_dynamite_checker); |
| 23 |
} |
| 24 |
else if (enemy_attack == "Starlo Guns n Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_guns_n_dynamite_checker)) |
| 25 |
{ |
| 26 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_n_dynamite_checker); |
| 27 |
} |
| 28 |
else if (enemy_attack == "Starlo Take Aim One" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker)) |
| 29 |
{ |
| 30 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_one_checker); |
| 31 |
} |
| 32 |
else if (enemy_attack == "Starlo Take Aim" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker)) |
| 33 |
{ |
| 34 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_checker); |
| 35 |
} |
| 36 |
else if (enemy_attack == "Starlo Bell" && !instance_exists(obj_battle_enemy_attack_starlo_bell_checker)) |
| 37 |
{ |
| 38 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_checker); |
| 39 |
} |
| 40 |
else if (enemy_attack == "Starlo Bell and Guns" && !instance_exists(obj_battle_enemy_attack_starlo_bell_guns_checker)) |
| 41 |
{ |
| 42 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_guns_checker); |
| 43 |
} |
| 44 |
else if (enemy_attack == "Starlo Guns Surround" && !instance_exists(obj_battle_enemy_attack_starlo_guns_surround_checker)) |
| 45 |
{ |
| 46 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_surround_checker); |
| 47 |
} |
| 48 |
else if (enemy_attack == "Starlo Horseshoe" && !instance_exists(obj_battle_enemy_attack_starlo_horseshoe_checker)) |
| 49 |
{ |
| 50 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_horseshoe_checker); |
| 51 |
} |
| 52 |
else if (enemy_attack == "Starlo Take Aim Slow" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_slow_checker)) |
| 53 |
{ |
| 54 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_checker); |
| 55 |
} |
| 56 |
else if (enemy_attack == "Starlo Shooting Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker)) |
| 57 |
{ |
| 58 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_shooting_dynamite_checker); |
| 59 |
} |
| 60 |
else if (enemy_attack == "Starlo Surround Slow" && !instance_exists(obj_battle_enemy_attack_starlo_slow_surround_checker)) |
| 61 |
{ |
| 62 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_slow_surround_checker); |
| 63 |
} |
| 64 |
else if (enemy_attack == "Starlo Bottles" && !instance_exists(obj_battle_enemy_attack_starlo_bottles_checker)) |
| 65 |
{ |
| 66 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_bottles_checker); |
| 67 |
} |
| 68 |
else if (enemy_attack == "Starlo Train" && !instance_exists(obj_battle_enemy_attack_starlo_train_checker)) |
| 69 |
{ |
| 70 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_train_checker); |
| 71 |
} |
| 72 |
else if (enemy_attack == "Starlo Finale" && !instance_exists(obj_battle_enemy_attack_starlo_finale_checker)) |
| 73 |
{ |
| 74 |
instance_create(0, 0, obj_battle_enemy_attack_starlo_finale_checker); |
| 75 |
} |
| 76 |
else if (enemy_attack == "Starlo No Attack") |
| 77 |
{ |
| 78 |
with (obj_dialogue_box_battle_transformation_any) |
| 79 |
event_user(0); |
| 80 |
} |
| 81 |
} |
| 82 |
} |