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gml_GlobalScript_scr_enemy_timer_attacks_starlo

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function scr_enemy_timer_attacks_starlo
scr_enemy_timer_attacks_starlo

function scr_enemy_timer_attacks_starlo() { var enemy_attack = global.enemy_attack; if (!instance_exists(obj_attack_cycler_starlo)) instance_create(0, 0, obj_attack_cycler_starlo); if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Starlo Intro" && !instance_exists(obj_battle_enemy_attack_starlo_intro_attack_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_intro_attack_checker); } else if (enemy_attack == "Starlo Bullet Rain" && !instance_exists(obj_battle_enemy_attack_starlo_bullet_rain_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_bullet_rain_checker); } else if (enemy_attack == "Starlo Guns Horizontal" && !instance_exists(obj_battle_enemy_attack_starlo_guns_horizontal_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_horizontal_checker); } else if (enemy_attack == "Starlo Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_dynamite_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_dynamite_checker); } else if (enemy_attack == "Starlo Guns n Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_guns_n_dynamite_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_n_dynamite_checker); } else if (enemy_attack == "Starlo Take Aim One" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_one_checker); } else if (enemy_attack == "Starlo Take Aim" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_checker); } else if (enemy_attack == "Starlo Bell" && !instance_exists(obj_battle_enemy_attack_starlo_bell_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_checker); } else if (enemy_attack == "Starlo Bell and Guns" && !instance_exists(obj_battle_enemy_attack_starlo_bell_guns_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_guns_checker); } else if (enemy_attack == "Starlo Guns Surround" && !instance_exists(obj_battle_enemy_attack_starlo_guns_surround_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_surround_checker); } else if (enemy_attack == "Starlo Horseshoe" && !instance_exists(obj_battle_enemy_attack_starlo_horseshoe_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_horseshoe_checker); } else if (enemy_attack == "Starlo Take Aim Slow" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_slow_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_checker); } else if (enemy_attack == "Starlo Shooting Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_shooting_dynamite_checker); } else if (enemy_attack == "Starlo Surround Slow" && !instance_exists(obj_battle_enemy_attack_starlo_slow_surround_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_slow_surround_checker); } else if (enemy_attack == "Starlo Bottles" && !instance_exists(obj_battle_enemy_attack_starlo_bottles_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_bottles_checker); } else if (enemy_attack == "Starlo Train" && !instance_exists(obj_battle_enemy_attack_starlo_train_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_train_checker); } else if (enemy_attack == "Starlo Finale" && !instance_exists(obj_battle_enemy_attack_starlo_finale_checker)) { instance_create(0, 0, obj_battle_enemy_attack_starlo_finale_checker); } else if (enemy_attack == "Starlo No Attack") { with (obj_dialogue_box_battle_transformation_any) event_user(0); } } }
()
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{
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    var enemy_attack = global.enemy_attack;
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    if (!instance_exists(obj_attack_cycler_starlo))
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        instance_create(0, 0, obj_attack_cycler_starlo);
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        if (enemy_attack == "Starlo Intro" && !instance_exists(obj_battle_enemy_attack_starlo_intro_attack_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_intro_attack_checker);
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        }
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        else if (enemy_attack == "Starlo Bullet Rain" && !instance_exists(obj_battle_enemy_attack_starlo_bullet_rain_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_bullet_rain_checker);
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        }
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        else if (enemy_attack == "Starlo Guns Horizontal" && !instance_exists(obj_battle_enemy_attack_starlo_guns_horizontal_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_horizontal_checker);
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        }
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        else if (enemy_attack == "Starlo Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_dynamite_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_dynamite_checker);
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        }
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        else if (enemy_attack == "Starlo Guns n Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_guns_n_dynamite_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_n_dynamite_checker);
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        }
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        else if (enemy_attack == "Starlo Take Aim One" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_one_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_one_checker);
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        }
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        else if (enemy_attack == "Starlo Take Aim" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_checker);
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        }
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        else if (enemy_attack == "Starlo Bell" && !instance_exists(obj_battle_enemy_attack_starlo_bell_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_checker);
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        }
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        else if (enemy_attack == "Starlo Bell and Guns" && !instance_exists(obj_battle_enemy_attack_starlo_bell_guns_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_bell_guns_checker);
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        }
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        else if (enemy_attack == "Starlo Guns Surround" && !instance_exists(obj_battle_enemy_attack_starlo_guns_surround_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_guns_surround_checker);
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        }
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        else if (enemy_attack == "Starlo Horseshoe" && !instance_exists(obj_battle_enemy_attack_starlo_horseshoe_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_horseshoe_checker);
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        }
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        else if (enemy_attack == "Starlo Take Aim Slow" && !instance_exists(obj_battle_enemy_attack_starlo_take_aim_slow_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_take_aim_slow_checker);
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        }
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        else if (enemy_attack == "Starlo Shooting Dynamite" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_shooting_dynamite_checker);
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        }
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        else if (enemy_attack == "Starlo Surround Slow" && !instance_exists(obj_battle_enemy_attack_starlo_slow_surround_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_slow_surround_checker);
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        }
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        else if (enemy_attack == "Starlo Bottles" && !instance_exists(obj_battle_enemy_attack_starlo_bottles_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_bottles_checker);
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        }
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        else if (enemy_attack == "Starlo Train" && !instance_exists(obj_battle_enemy_attack_starlo_train_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_train_checker);
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        }
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        else if (enemy_attack == "Starlo Finale" && !instance_exists(obj_battle_enemy_attack_starlo_finale_checker))
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        {
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            instance_create(0, 0, obj_battle_enemy_attack_starlo_finale_checker);
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        }
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        else if (enemy_attack == "Starlo No Attack")
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        {
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            with (obj_dialogue_box_battle_transformation_any)
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                event_user(0);
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        }
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    }
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}