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function scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor() //gml_Script_scr_follower_into_actor
{
if (global.party_member == noone)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor)
with (global.party_member)
{
switch sprite_index
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up"
other.actor_follower.sprite_index = other.actor_follower.up_sprite
break
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down"
other.actor_follower.sprite_index = other.actor_follower.down_sprite
break
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left"
other.actor_follower.sprite_index = other.actor_follower.left_sprite
break
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite
break
}
instance_destroy()
}
return true;
} () //gml_Script_scr_follower_into_actor |
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{ |
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if (global.party_member == noone) |
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return false; |
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actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor) |
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with (global.party_member) |
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{ |
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switch sprite_index |
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{ |
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case up_sprite: |
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case up_sprite_idle: |
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case up_sprite_run: |
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other.actor_follower.npc_direction = "up" |
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other.actor_follower.sprite_index = other.actor_follower.up_sprite |
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break |
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case down_sprite: |
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case down_sprite_idle: |
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case down_sprite_run: |
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other.actor_follower.npc_direction = "down" |
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other.actor_follower.sprite_index = other.actor_follower.down_sprite |
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break |
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case left_sprite: |
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case left_sprite_idle: |
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case left_sprite_run: |
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other.actor_follower.npc_direction = "left" |
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other.actor_follower.sprite_index = other.actor_follower.left_sprite |
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break |
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case right_sprite: |
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case right_sprite_idle: |
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case right_sprite_run: |
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other.actor_follower.sprite_index = other.actor_follower.right_sprite |
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break |
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} |
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|
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instance_destroy() |
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} |
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return true; |
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} |