1 |
function scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor()
{
if (global.party_member == -4)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor);
with (global.party_member)
{
switch (sprite_index)
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up";
other.actor_follower.sprite_index = other.actor_follower.up_sprite;
break;
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down";
other.actor_follower.sprite_index = other.actor_follower.down_sprite;
break;
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left";
other.actor_follower.sprite_index = other.actor_follower.left_sprite;
break;
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite;
break;
}
instance_destroy();
}
return true;
} () |
2 |
{ |
3 |
if (global.party_member == -4) |
4 |
return false; |
5 |
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor); |
6 |
with (global.party_member) |
7 |
{ |
8 |
switch (sprite_index) |
9 |
{ |
10 |
case up_sprite: |
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case up_sprite_idle: |
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case up_sprite_run: |
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other.actor_follower.npc_direction = "up"; |
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other.actor_follower.sprite_index = other.actor_follower.up_sprite; |
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break; |
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case down_sprite: |
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case down_sprite_idle: |
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case down_sprite_run: |
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other.actor_follower.npc_direction = "down"; |
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other.actor_follower.sprite_index = other.actor_follower.down_sprite; |
21 |
break; |
22 |
case left_sprite: |
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case left_sprite_idle: |
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case left_sprite_run: |
25 |
other.actor_follower.npc_direction = "left"; |
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other.actor_follower.sprite_index = other.actor_follower.left_sprite; |
27 |
break; |
28 |
case right_sprite: |
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case right_sprite_idle: |
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case right_sprite_run: |
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other.actor_follower.sprite_index = other.actor_follower.right_sprite; |
32 |
break; |
33 |
} |
34 |
instance_destroy(); |
35 |
} |
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return true; |
37 |
} |