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function scr_game_time_totalscr_game_time_totalfunction scr_game_time_total() //gml_Script_scr_game_time_total
{
global.game_time_counter += global.game_time_counter_add
if (global.game_time_counter >= room_speed)
{
global.game_time_seconds += 1
global.game_time_counter -= room_speed
}
global.game_time_seconds += global.game_time_seconds_add
if (global.game_time_seconds >= 60)
{
global.game_time_minutes += 1
global.game_time_seconds -= 60
}
global.game_time_minutes += global.game_time_minutes_add
} () //gml_Script_scr_game_time_total |
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{ |
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global.game_time_counter += global.game_time_counter_add |
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if (global.game_time_counter >= room_speed) |
5 |
{ |
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global.game_time_seconds += 1 |
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global.game_time_counter -= room_speed |
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} |
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global.game_time_seconds += global.game_time_seconds_add |
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if (global.game_time_seconds >= 60) |
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{ |
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global.game_time_minutes += 1 |
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global.game_time_seconds -= 60 |
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} |
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global.game_time_minutes += global.game_time_minutes_add |
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} |