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gml_GlobalScript_scr_game_time_total

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function scr_game_time_total
scr_game_time_total

function scr_game_time_total() //gml_Script_scr_game_time_total { global.game_time_counter += global.game_time_counter_add if (global.game_time_counter >= room_speed) { global.game_time_seconds += 1 global.game_time_counter -= room_speed } global.game_time_seconds += global.game_time_seconds_add if (global.game_time_seconds >= 60) { global.game_time_minutes += 1 global.game_time_seconds -= 60 } global.game_time_minutes += global.game_time_minutes_add }
() //gml_Script_scr_game_time_total
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{
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    global.game_time_counter += global.game_time_counter_add
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    if (global.game_time_counter >= room_speed)
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    {
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        global.game_time_seconds += 1
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        global.game_time_counter -= room_speed
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    }
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    global.game_time_seconds += global.game_time_seconds_add
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    if (global.game_time_seconds >= 60)
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    {
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        global.game_time_minutes += 1
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        global.game_time_seconds -= 60
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    }
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    global.game_time_minutes += global.game_time_minutes_add
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}