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gml_GlobalScript_scr_game_time_total

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function scr_game_time_total
scr_game_time_total

function scr_game_time_total() { global.game_time_counter += global.game_time_counter_add; if (global.game_time_counter >= room_speed) { global.game_time_seconds += 1; global.game_time_counter -= room_speed; } global.game_time_seconds += global.game_time_seconds_add; if (global.game_time_seconds >= 60) { global.game_time_minutes += 1; global.game_time_seconds -= 60; } global.game_time_minutes += global.game_time_minutes_add; }
()
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{
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    global.game_time_counter += global.game_time_counter_add;
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    if (global.game_time_counter >= room_speed)
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    {
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        global.game_time_seconds += 1;
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        global.game_time_counter -= room_speed;
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    }
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    global.game_time_seconds += global.game_time_seconds_add;
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    if (global.game_time_seconds >= 60)
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    {
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        global.game_time_minutes += 1;
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        global.game_time_seconds -= 60;
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    }
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    global.game_time_minutes += global.game_time_minutes_add;
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}