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function scr_generate_battle_asgorescr_generate_battle_asgorefunction scr_generate_battle_asgore() //gml_Script_scr_generate_battle_asgore
{
global.battle_enemy_name_1 = "asgore"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 1000
global.current_hp_self = 9999
global.max_hp_enemy = 1000
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 0
global.enemy_defense_stat = 0
global.enemy_vulnerable = true
global.enemy_attacking = true
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = false
global.enemy_special_text = 0
global.enemy_exp = 1500
global.enemy_gold = 20
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_2_important = false
global.action_3_important = false
global.action_1_color = 16777215
global.action_2_color = 16777215
global.action_3_color = 16777215
global.action_amount = 3
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 1
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.attack_cycle = 0
global.attack_cycle_max = 7
global.enemy_mode = 0
global.enemy_mode_previous = 0
if (global.sound_carry_overworld == false)
scr_audio_stop_sound(0)
audio_extend = false
global.sound_carry_battle = false
global.mettaton_voice_count = 1
global.enemy_target_x = 0
global.enemy_target_y = 0
global.last_text_move_select = -1
instance_create(319, 320, obj_dialogue_box_battle)
global.soul_mode = "Red"
global.boss_mini = false
global.enemy_attack = "Asgore Attack"
global.image_alpha_enemy_attacking_immunity = true
global.battle_phase = 1
audio_sound_gain(mus_vsasgore, 1, 0)
audio_sound_pitch(mus_vsasgore, 1)
global.battle_music = audio_play_sound(mus_vsasgore, 20, true)
} () //gml_Script_scr_generate_battle_asgore |
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{ |
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global.battle_enemy_name_1 = "asgore" |
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global.battle_menu_number = 1 |
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global.speed_self = 4 |
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global.invulnerability_self = global.player_invulnerability |
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global.attacking_damage_cap = -1 |
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global.hit_self = false |
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global.hurt_self = false |
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global.current_hp_enemy = 1000 |
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global.current_hp_self = 9999 |
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global.max_hp_enemy = 1000 |
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global.last_hp_enemy = global.current_hp_enemy |
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global.current_hp_enemy_draw = global.current_hp_enemy |
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global.enemy_low_hp = false |
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global.enemy_hit = false |
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global.enemy_hurt = false |
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global.enemy_attack_stat = 0 |
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global.enemy_defense_stat = 0 |
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global.enemy_vulnerable = true |
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global.enemy_attacking = true |
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global.enemy_sparing = false |
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global.enemy_dead = false |
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global.enemy_spared = false |
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global.enemy_betrayed = false |
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global.enemy_fleeable = false |
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global.enemy_special_text = 0 |
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global.enemy_exp = 1500 |
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global.enemy_gold = 20 |
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global.enemy_count = 1 |
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global.turns_passed = 0 |
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global.last_action_selected = "Nothing" |
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global.action_1_important = false |
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global.action_2_important = false |
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global.action_3_important = false |
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global.action_1_color = 16777215 |
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global.action_2_color = 16777215 |
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global.action_3_color = 16777215 |
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global.action_amount = 3 |
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global.item_use = "Nothing" |
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global.item_used = "Nothing" |
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global.item_gift = "Nothing" |
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global.item_gifted = "Nothing" |
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global.image_alpha_enemy_attacking = 1 |
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global.important_cutscene = false |
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global.can_attack = true |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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global.spare_selected_count = 0 |
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global.hit_count = 0 |
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global.miss_count = 0 |
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global.no_hit_count = 0 |
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global.hurt_self_count = 0 |
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global.hurt_self_turn_count = 0 |
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global.item_use_count = 0 |
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global.item_gift_count = 0 |
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global.attack_cycle = 0 |
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global.attack_cycle_max = 7 |
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global.enemy_mode = 0 |
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global.enemy_mode_previous = 0 |
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if (global.sound_carry_overworld == false) |
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scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound
{
audio_array_val = 0
sound_y[audio_array_val] = mus_apprehension_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_decibat_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_01_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_02_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_03_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_04_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_05_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_06_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_07_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_08_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_09_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_10_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_finale_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_battle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_floweynew_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_funsized_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_genobattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_mart_geno_wind_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_martletbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_nobodycame_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_occupied_turf_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle1_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle2_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_battle_snowdin
audio_array_val += 1
sound_y[audio_array_val] = mus_trial_by_fury
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle3_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_heatwave_approaching
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i])
if (audio_gain <= argument0)
audio_stop_sound(sound_y[i])
}
} (0) |
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audio_extend = false |
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global.sound_carry_battle = false |
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global.mettaton_voice_count = 1 |
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global.enemy_target_x = 0 |
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global.enemy_target_y = 0 |
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global.last_text_move_select = -1 |
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instance_create(319, 320, obj_dialogue_box_battle) |
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global.soul_mode = "Red" |
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global.boss_mini = false |
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global.enemy_attack = "Asgore Attack" |
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global.image_alpha_enemy_attacking_immunity = true |
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global.battle_phase = 1 |
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audio_sound_gain(mus_vsasgore, 1, 0) |
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audio_sound_pitch(mus_vsasgore, 1) |
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global.battle_music = audio_play_sound(mus_vsasgore, 20, true) |
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} |