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1
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function scr_generate_battle_asgorescr_generate_battle_asgore
function scr_generate_battle_asgore()
{
global.battle_enemy_name_1 = "asgore";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = -1;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 1000;
global.current_hp_self = 9999;
global.max_hp_enemy = 1000;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 0;
global.enemy_defense_stat = 0;
global.enemy_vulnerable = true;
global.enemy_attacking = true;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = false;
global.enemy_special_text = 0;
global.enemy_exp = 1500;
global.enemy_gold = 20;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_2_important = false;
global.action_3_important = false;
global.action_1_color = 16777215;
global.action_2_color = 16777215;
global.action_3_color = 16777215;
global.action_amount = 3;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 1;
global.important_cutscene = false;
global.can_attack = true;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
global.attack_cycle = 0;
global.attack_cycle_max = 7;
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
if (global.sound_carry_overworld == false)
scr_audio_stop_sound(0);
audio_extend = false;
global.sound_carry_battle = false;
global.mettaton_voice_count = 1;
global.enemy_target_x = 0;
global.enemy_target_y = 0;
global.last_text_move_select = -1;
instance_create(319, 320, obj_dialogue_box_battle);
global.soul_mode = "Red";
global.boss_mini = false;
global.enemy_attack = "Asgore Attack";
global.image_alpha_enemy_attacking_immunity = true;
global.battle_phase = 1;
audio_sound_gain(mus_vsasgore, 1, 0);
audio_sound_pitch(mus_vsasgore, 1);
global.battle_music = audio_play_sound(mus_vsasgore, 20, true);
} ()
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2
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{
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global.battle_enemy_name_1 = "asgore";
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4
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global.battle_menu_number = 1;
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5
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global.speed_self = 4;
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6
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global.invulnerability_self = global.player_invulnerability;
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7
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global.attacking_damage_cap = -1;
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8
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global.hit_self = false;
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9
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global.hurt_self = false;
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10
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global.current_hp_enemy = 1000;
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11
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global.current_hp_self = 9999;
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12
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global.max_hp_enemy = 1000;
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global.last_hp_enemy = global.current_hp_enemy;
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14
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global.current_hp_enemy_draw = global.current_hp_enemy;
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15
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global.enemy_low_hp = false;
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16
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global.enemy_hit = false;
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global.enemy_hurt = false;
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global.enemy_attack_stat = 0;
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global.enemy_defense_stat = 0;
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global.enemy_vulnerable = true;
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global.enemy_attacking = true;
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global.enemy_sparing = false;
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global.enemy_dead = false;
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global.enemy_spared = false;
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global.enemy_betrayed = false;
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global.enemy_fleeable = false;
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global.enemy_special_text = 0;
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global.enemy_exp = 1500;
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global.enemy_gold = 20;
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global.enemy_count = 1;
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global.turns_passed = 0;
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global.last_action_selected = "Nothing";
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global.action_1_important = false;
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global.action_2_important = false;
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global.action_3_important = false;
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global.action_1_color = 16777215;
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global.action_2_color = 16777215;
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global.action_3_color = 16777215;
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global.action_amount = 3;
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global.item_use = "Nothing";
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global.item_used = "Nothing";
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global.item_gift = "Nothing";
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global.item_gifted = "Nothing";
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global.image_alpha_enemy_attacking = 1;
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global.important_cutscene = false;
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global.can_attack = true;
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global.action_1_selected_count = 0;
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global.action_2_selected_count = 0;
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49
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global.spare_selected_count = 0;
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50
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global.hit_count = 0;
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51
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global.miss_count = 0;
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52
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global.no_hit_count = 0;
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53
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global.hurt_self_count = 0;
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54
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global.hurt_self_turn_count = 0;
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55
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global.item_use_count = 0;
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56
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global.item_gift_count = 0;
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57
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global.attack_cycle = 0;
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global.attack_cycle_max = 7;
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59
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global.enemy_mode = 0;
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global.enemy_mode_previous = 0;
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if (global.sound_carry_overworld == false)
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62
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scr_audio_stop_soundscr_audio_stop_sound
function scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0);
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63
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audio_extend = false;
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64
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global.sound_carry_battle = false;
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65
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global.mettaton_voice_count = 1;
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66
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global.enemy_target_x = 0;
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global.enemy_target_y = 0;
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global.last_text_move_select = -1;
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instance_create(319, 320, obj_dialogue_box_battle);
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global.soul_mode = "Red";
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global.boss_mini = false;
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global.enemy_attack = "Asgore Attack";
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global.image_alpha_enemy_attacking_immunity = true;
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global.battle_phase = 1;
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audio_sound_gain(mus_vsasgore, 1, 0);
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audio_sound_pitch(mus_vsasgore, 1);
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77
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global.battle_music = audio_play_sound(mus_vsasgore, 20, true);
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78
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}
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