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function scr_generate_battle_el_bailadorscr_generate_battle_el_bailadorfunction scr_generate_battle_el_bailador() //gml_Script_scr_generate_battle_el_bailador
{
global.battle_enemy_name_1 = "el bailador"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 300
global.max_hp_enemy = 300
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 9
global.enemy_defense_stat = 7
if (global.route == 3)
{
global.current_hp_enemy = 500
global.max_hp_enemy = 500
global.enemy_defense_stat = 8
}
global.enemy_vulnerable = true
global.enemy_attacking = true
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = false
global.enemy_special_text = 0
global.enemy_exp = 80
global.enemy_gold = 50
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_2_important = false
global.action_3_important = false
global.action_1_color = 16777215
global.action_2_color = 16777215
global.action_3_color = 16777215
global.action_amount = 3
if (global.route == 3)
global.action_amount = 1
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 1
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.action_3_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.enemy_mode = 0
global.enemy_mode_previous = 0
global.enemy_mode_gen = 0
global.enemy_mode_gen_previous = 0
audio_extend = false
global.sound_carry_battle = false
global.mettaton_voice_count = 1
instance_create(318, 232, obj_el_bailador_neutral)
global.enemy_damage_x = obj_el_bailador_neutral.x
global.enemy_damage_y = obj_el_bailador_neutral.y - 112
global.enemy_target_x = obj_el_bailador_neutral.x
global.enemy_target_y = obj_el_bailador_neutral.y - 112
global.last_text_move_select = -1
instance_create(0, 0, obj_battle_el_bailador_controller)
instance_create(0, 0, obj_battle_fade_in_screen)
instance_create(275, 400, obj_battle_hp_current_self)
instance_create(275, 400, obj_battle_hp_max_self)
instance_create(275, 400, obj_battle_hp_cover_self)
instance_create(0, 0, obj_text_battle_stat_name)
instance_create(0, 0, obj_text_battle_stat_lv)
instance_create(244, 405, obj_text_hp)
instance_create(0, 0, obj_text_hp_stat)
instance_create(0, 0, obj_background_el_bailador_test_yellow)
instance_create(0, 0, obj_battle_enemy_attack_el_bailador_stage_master)
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(390, 74, obj_quote_bubble_battle_yellow_3)
if (global.route != 3)
instance_create(0, 0, obj_quote_battle_el_bailador)
else
instance_create_depth(0, 0, -1000, obj_quote_battle_el_bailador_g)
instance_create(31, 431, obj_fight)
instance_create(184, 431, obj_act)
instance_create(344, 431, obj_item)
instance_create(499, 431, obj_mercy)
if (global.route != 3)
{
global.soul_mode = "Yellow Rhythm"
... () //gml_Script_scr_generate_battle_el_bailador |
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{ |
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global.battle_enemy_name_1 = "el bailador" |
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global.battle_menu_number = 1 |
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global.speed_self = 4 |
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global.invulnerability_self = global.player_invulnerability |
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global.attacking_damage_cap = -1 |
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global.hit_self = false |
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global.hurt_self = false |
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global.current_hp_enemy = 300 |
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global.max_hp_enemy = 300 |
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global.last_hp_enemy = global.current_hp_enemy |
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global.current_hp_enemy_draw = global.current_hp_enemy |
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global.enemy_low_hp = false |
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global.enemy_hit = false |
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global.enemy_hurt = false |
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global.enemy_attack_stat = 9 |
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global.enemy_defense_stat = 7 |
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if (global.route == 3) |
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{ |
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global.current_hp_enemy = 500 |
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global.max_hp_enemy = 500 |
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global.enemy_defense_stat = 8 |
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} |
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global.enemy_vulnerable = true |
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global.enemy_attacking = true |
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global.enemy_sparing = false |
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global.enemy_dead = false |
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global.enemy_spared = false |
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global.enemy_betrayed = false |
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global.enemy_fleeable = false |
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global.enemy_special_text = 0 |
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global.enemy_exp = 80 |
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global.enemy_gold = 50 |
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global.enemy_count = 1 |
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global.turns_passed = 0 |
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global.last_action_selected = "Nothing" |
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global.action_1_important = false |
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global.action_2_important = false |
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global.action_3_important = false |
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global.action_1_color = 16777215 |
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global.action_2_color = 16777215 |
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global.action_3_color = 16777215 |
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global.action_amount = 3 |
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if (global.route == 3) |
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global.action_amount = 1 |
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global.item_use = "Nothing" |
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global.item_used = "Nothing" |
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global.item_gift = "Nothing" |
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global.item_gifted = "Nothing" |
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global.image_alpha_enemy_attacking = 1 |
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global.important_cutscene = false |
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global.can_attack = true |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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global.action_3_selected_count = 0 |
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global.spare_selected_count = 0 |
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global.hit_count = 0 |
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global.miss_count = 0 |
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global.no_hit_count = 0 |
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global.hurt_self_count = 0 |
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global.hurt_self_turn_count = 0 |
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global.item_use_count = 0 |
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global.item_gift_count = 0 |
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global.enemy_mode = 0 |
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global.enemy_mode_previous = 0 |
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global.enemy_mode_gen = 0 |
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global.enemy_mode_gen_previous = 0 |
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audio_extend = false |
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global.sound_carry_battle = false |
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global.mettaton_voice_count = 1 |
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instance_create(318, 232, obj_el_bailador_neutral) |
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global.enemy_damage_x = obj_el_bailador_neutral.x |
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global.enemy_damage_y = obj_el_bailador_neutral.y - 112 |
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global.enemy_target_x = obj_el_bailador_neutral.x |
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global.enemy_target_y = obj_el_bailador_neutral.y - 112 |
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global.last_text_move_select = -1 |
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instance_create(0, 0, obj_battle_el_bailador_controller) |
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instance_create(0, 0, obj_battle_fade_in_screen) |
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instance_create(275, 400, obj_battle_hp_current_self) |
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instance_create(275, 400, obj_battle_hp_max_self) |
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instance_create(275, 400, obj_battle_hp_cover_self) |
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instance_create(0, 0, obj_text_battle_stat_name) |
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instance_create(0, 0, obj_text_battle_stat_lv) |
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instance_create(244, 405, obj_text_hp) |
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instance_create(0, 0, obj_text_hp_stat) |
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instance_create(0, 0, obj_background_el_bailador_test_yellow) |
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instance_create(0, 0, obj_battle_enemy_attack_el_bailador_stage_master) |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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instance_create(390, 74, obj_quote_bubble_battle_yellow_3) |
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if (global.route != 3) |
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instance_create(0, 0, obj_quote_battle_el_bailador) |
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else |
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instance_create_depth(0, 0, -1000, obj_quote_battle_el_bailador_g) |
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instance_create(31, 431, obj_fight) |
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instance_create(184, 431, obj_act) |
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instance_create(344, 431, obj_item) |
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instance_create(499, 431, obj_mercy) |
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if (global.route != 3) |
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{ |
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global.soul_mode = "Yellow Rhythm" |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm) |
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} |
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else |
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{ |
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global.soul_mode = "Red" |
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red) |
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} |
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with (obj_heart_battle_fighting_parent) |
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moveable = false |
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instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) |
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with (obj_heart_battle_menu) |
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image_alpha = 0 |
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global.boss_mini = false |
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global.enemy_attack = "El Bailador Song" |
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global.image_alpha_enemy_attacking_immunity = true |
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if (global.route == 3) |
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global.dunes_flag[52] = 1 |
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} |