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gml_GlobalScript_scr_generate_battle_el_bailador

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function scr_generate_battle_el_bailador
scr_generate_battle_el_bailador

function scr_generate_battle_el_bailador() { global.battle_enemy_name_1 = "el bailador"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 300; global.max_hp_enemy = 300; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 9; global.enemy_defense_stat = 7; if (global.route == 3) { global.current_hp_enemy = 500; global.max_hp_enemy = 500; global.enemy_defense_stat = 8; } global.enemy_vulnerable = true; global.enemy_attacking = true; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = false; global.enemy_special_text = 0; global.enemy_exp = 80; global.enemy_gold = 50; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_3_important = false; global.action_1_color = 16777215; global.action_2_color = 16777215; global.action_3_color = 16777215; global.action_amount = 3; if (global.route == 3) global.action_amount = 1; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.action_3_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; global.enemy_mode = 0; global.enemy_mode_previous = 0; global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; instance_create(318, 232, obj_el_bailador_neutral); global.enemy_damage_x = obj_el_bailador_neutral.x; global.enemy_damage_y = obj_el_bailador_neutral.y - 112; global.enemy_target_x = obj_el_bailador_neutral.x; global.enemy_target_y = obj_el_bailador_neutral.y - 112; global.last_text_move_select = -1; instance_create(0, 0, obj_battle_el_bailador_controller); instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(0, 0, obj_background_el_bailador_test_yellow); instance_create(0, 0, obj_battle_enemy_attack_el_bailador_stage_master); instance_create(319, 320, obj_dialogue_box_battle_transformation_any); instance_create(390, 74, obj_quote_bubble_battle_yellow_3); if (global.route != 3) instance_create(0, 0, obj_quote_battle_el_bailador); else instance_create_depth(0, 0, -1000, obj_quote_battle_el_bailador_g); instance_create(31, 431, obj_fight); instance_create(184, 431, obj_act); instance_create(344, 431, obj_item); instance_create(499, 431, obj_mercy); if (global.route != 3) { global.soul_mode = "Yellow Rhythm"; ...
()
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{
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    global.battle_enemy_name_1 = "el bailador";
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    global.battle_menu_number = 1;
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    global.speed_self = 4;
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    global.invulnerability_self = global.player_invulnerability;
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    global.attacking_damage_cap = -1;
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    global.hit_self = false;
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    global.hurt_self = false;
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    global.current_hp_enemy = 300;
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    global.max_hp_enemy = 300;
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    global.last_hp_enemy = global.current_hp_enemy;
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    global.current_hp_enemy_draw = global.current_hp_enemy;
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    global.enemy_low_hp = false;
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    global.enemy_hit = false;
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    global.enemy_hurt = false;
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    global.enemy_attack_stat = 9;
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    global.enemy_defense_stat = 7;
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    if (global.route == 3)
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    {
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        global.current_hp_enemy = 500;
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        global.max_hp_enemy = 500;
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        global.enemy_defense_stat = 8;
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    }
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    global.enemy_vulnerable = true;
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    global.enemy_attacking = true;
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    global.enemy_sparing = false;
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    global.enemy_dead = false;
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    global.enemy_spared = false;
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    global.enemy_betrayed = false;
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    global.enemy_fleeable = false;
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    global.enemy_special_text = 0;
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    global.enemy_exp = 80;
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    global.enemy_gold = 50;
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    global.enemy_count = 1;
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    global.turns_passed = 0;
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    global.last_action_selected = "Nothing";
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    global.action_1_important = false;
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    global.action_2_important = false;
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    global.action_3_important = false;
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    global.action_1_color = 16777215;
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    global.action_2_color = 16777215;
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    global.action_3_color = 16777215;
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    global.action_amount = 3;
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    if (global.route == 3)
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        global.action_amount = 1;
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    global.item_use = "Nothing";
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    global.item_used = "Nothing";
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    global.item_gift = "Nothing";
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    global.item_gifted = "Nothing";
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    global.image_alpha_enemy_attacking = 1;
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    global.important_cutscene = false;
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    global.can_attack = true;
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    global.action_1_selected_count = 0;
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    global.action_2_selected_count = 0;
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    global.action_3_selected_count = 0;
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    global.spare_selected_count = 0;
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    global.hit_count = 0;
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    global.miss_count = 0;
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    global.no_hit_count = 0;
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    global.hurt_self_count = 0;
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    global.hurt_self_turn_count = 0;
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    global.item_use_count = 0;
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    global.item_gift_count = 0;
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    global.enemy_mode = 0;
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    global.enemy_mode_previous = 0;
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    global.enemy_mode_gen = 0;
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    global.enemy_mode_gen_previous = 0;
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    audio_extend = false;
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    global.sound_carry_battle = false;
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    global.mettaton_voice_count = 1;
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    instance_create(318, 232, obj_el_bailador_neutral);
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    global.enemy_damage_x = obj_el_bailador_neutral.x;
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    global.enemy_damage_y = obj_el_bailador_neutral.y - 112;
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    global.enemy_target_x = obj_el_bailador_neutral.x;
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    global.enemy_target_y = obj_el_bailador_neutral.y - 112;
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    global.last_text_move_select = -1;
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    instance_create(0, 0, obj_battle_el_bailador_controller);
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    instance_create(0, 0, obj_battle_fade_in_screen);
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    instance_create(275, 400, obj_battle_hp_current_self);
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    instance_create(275, 400, obj_battle_hp_max_self);
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    instance_create(275, 400, obj_battle_hp_cover_self);
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    instance_create(0, 0, obj_text_battle_stat_name);
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    instance_create(0, 0, obj_text_battle_stat_lv);
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    instance_create(244, 405, obj_text_hp);
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    instance_create(0, 0, obj_text_hp_stat);
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    instance_create(0, 0, obj_background_el_bailador_test_yellow);
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    instance_create(0, 0, obj_battle_enemy_attack_el_bailador_stage_master);
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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    instance_create(390, 74, obj_quote_bubble_battle_yellow_3);
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    if (global.route != 3)
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        instance_create(0, 0, obj_quote_battle_el_bailador);
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    else
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        instance_create_depth(0, 0, -1000, obj_quote_battle_el_bailador_g);
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    instance_create(31, 431, obj_fight);
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    instance_create(184, 431, obj_act);
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    instance_create(344, 431, obj_item);
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    instance_create(499, 431, obj_mercy);
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    if (global.route != 3)
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    {
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        global.soul_mode = "Yellow Rhythm";
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        instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
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    }
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    else
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    {
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        global.soul_mode = "Red";
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        instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red);
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    }
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    with (obj_heart_battle_fighting_parent)
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        moveable = false;
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    instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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    with (obj_heart_battle_menu)
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        image_alpha = 0;
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    global.boss_mini = false;
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    global.enemy_attack = "El Bailador Song";
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    global.image_alpha_enemy_attacking_immunity = true;
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    if (global.route == 3)
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        global.dunes_flag[52] = 1;
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}