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function scr_generate_battle_flowey_intro_yellowscr_generate_battle_flowey_intro_yellowfunction scr_generate_battle_flowey_intro_yellow() //gml_Script_scr_generate_battle_flowey_intro_yellow
{
global.battle_enemy_name_1 = "flowey intro"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 50
global.max_hp_enemy = 50
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 3
global.enemy_defense_stat = 2
global.enemy_vulnerable = true
global.enemy_attacking = false
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = true
global.enemy_special_text = 0
global.enemy_exp = 10
global.enemy_gold = 2
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_amount = 1
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 1
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.enemy_mode = 0
global.enemy_mode_previous = 0
global.enemy_mode_gen = 0
global.enemy_mode_gen_previous = 0
if (global.sound_carry_overworld == false)
{
scr_audio_stop_sound(0)
audio_sound_gain(mus_floweynew_yellow, 1, 0)
audio_sound_pitch(mus_floweynew_yellow, 1)
audio_play_sound(mus_floweynew_yellow, 20, true)
}
audio_extend = false
global.sound_carry_battle = true
global.mettaton_voice_count = 1
instance_create(323, 178, obj_flowey_intro_yellow)
instance_create(0, 0, obj_battle_fade_in_screen)
instance_create(310, 400, obj_battle_hp_current_self)
instance_create(310, 400, obj_battle_hp_max_self)
instance_create(310, 400, obj_battle_hp_cover_self)
instance_create(0, 0, obj_text_battle_stat_lv)
instance_create(274, 405, obj_text_hp)
instance_create(0, 0, obj_text_hp_stat)
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(367, 134, obj_quote_bubble_battle)
instance_create(0, 0, obj_quote_battle_flowey_intro_main_yellow)
global.last_text_move_select = 0
global.soul_mode = "Red"
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
with (obj_heart_battle_fighting_parent)
moveable = true
instance_create(obj_heart_battle_fighting_parent.x, (obj_heart_battle_fighting_parent.y + 30), obj_heart_tutorial_arrows_yellow)
global.boss_mini = false
global.enemy_attack = "Nothing"
global.image_alpha_enemy_attacking_immunity = true
} () //gml_Script_scr_generate_battle_flowey_intro_yellow |
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{ |
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global.battle_enemy_name_1 = "flowey intro" |
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global.battle_menu_number = 1 |
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global.speed_self = 4 |
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global.invulnerability_self = global.player_invulnerability |
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global.attacking_damage_cap = -1 |
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global.hit_self = false |
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global.hurt_self = false |
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global.current_hp_enemy = 50 |
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global.max_hp_enemy = 50 |
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global.last_hp_enemy = global.current_hp_enemy |
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global.current_hp_enemy_draw = global.current_hp_enemy |
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global.enemy_low_hp = false |
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global.enemy_hit = false |
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global.enemy_hurt = false |
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global.enemy_attack_stat = 3 |
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global.enemy_defense_stat = 2 |
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global.enemy_vulnerable = true |
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global.enemy_attacking = false |
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global.enemy_sparing = false |
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global.enemy_dead = false |
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global.enemy_spared = false |
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global.enemy_betrayed = false |
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global.enemy_fleeable = true |
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global.enemy_special_text = 0 |
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global.enemy_exp = 10 |
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global.enemy_gold = 2 |
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global.enemy_count = 1 |
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global.turns_passed = 0 |
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global.last_action_selected = "Nothing" |
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global.action_1_important = false |
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global.action_amount = 1 |
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global.item_use = "Nothing" |
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global.item_used = "Nothing" |
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global.item_gift = "Nothing" |
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global.item_gifted = "Nothing" |
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global.image_alpha_enemy_attacking = 1 |
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global.important_cutscene = false |
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global.can_attack = true |
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global.action_1_selected_count = 0 |
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global.spare_selected_count = 0 |
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global.hit_count = 0 |
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global.miss_count = 0 |
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global.no_hit_count = 0 |
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global.hurt_self_count = 0 |
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global.hurt_self_turn_count = 0 |
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global.item_use_count = 0 |
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global.item_gift_count = 0 |
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global.enemy_mode = 0 |
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global.enemy_mode_previous = 0 |
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global.enemy_mode_gen = 0 |
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global.enemy_mode_gen_previous = 0 |
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if (global.sound_carry_overworld == false) |
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{ |
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scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound
{
audio_array_val = 0
sound_y[audio_array_val] = mus_apprehension_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_decibat_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_01_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_02_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_03_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_04_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_05_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_06_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_07_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_08_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_09_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_10_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_finale_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_battle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_floweynew_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_funsized_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_genobattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_mart_geno_wind_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_martletbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_nobodycame_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_occupied_turf_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle1_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle2_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_battle_snowdin
audio_array_val += 1
sound_y[audio_array_val] = mus_trial_by_fury
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle3_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_heatwave_approaching
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i])
if (audio_gain <= argument0)
audio_stop_sound(sound_y[i])
}
} (0) |
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audio_sound_gain(mus_floweynew_yellow, 1, 0) |
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audio_sound_pitch(mus_floweynew_yellow, 1) |
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audio_play_sound(mus_floweynew_yellow, 20, true) |
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} |
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audio_extend = false |
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global.sound_carry_battle = true |
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global.mettaton_voice_count = 1 |
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instance_create(323, 178, obj_flowey_intro_yellow) |
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instance_create(0, 0, obj_battle_fade_in_screen) |
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instance_create(310, 400, obj_battle_hp_current_self) |
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instance_create(310, 400, obj_battle_hp_max_self) |
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instance_create(310, 400, obj_battle_hp_cover_self) |
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instance_create(0, 0, obj_text_battle_stat_lv) |
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instance_create(274, 405, obj_text_hp) |
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instance_create(0, 0, obj_text_hp_stat) |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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instance_create(367, 134, obj_quote_bubble_battle) |
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instance_create(0, 0, obj_quote_battle_flowey_intro_main_yellow) |
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global.last_text_move_select = 0 |
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global.soul_mode = "Red" |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |
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with (obj_heart_battle_fighting_parent) |
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moveable = true |
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instance_create(obj_heart_battle_fighting_parent.x, (obj_heart_battle_fighting_parent.y + 30), obj_heart_tutorial_arrows_yellow) |
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global.boss_mini = false |
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global.enemy_attack = "Nothing" |
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global.image_alpha_enemy_attacking_immunity = true |
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} |