Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_generate_battle_flowey_intro_yellow

(view raw script w/o annotations or w/e)
1
function scr_generate_battle_flowey_intro_yellow
scr_generate_battle_flowey_intro_yellow

function scr_generate_battle_flowey_intro_yellow() { global.battle_enemy_name_1 = "flowey intro"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 50; global.max_hp_enemy = 50; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 3; global.enemy_defense_stat = 2; global.enemy_vulnerable = true; global.enemy_attacking = false; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = true; global.enemy_special_text = 0; global.enemy_exp = 10; global.enemy_gold = 2; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_amount = 1; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; global.enemy_mode = 0; global.enemy_mode_previous = 0; global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; if (global.sound_carry_overworld == false) { scr_audio_stop_sound(0); audio_sound_gain(mus_floweynew_yellow, 1, 0); audio_sound_pitch(mus_floweynew_yellow, 1); audio_play_sound(mus_floweynew_yellow, 20, true); } audio_extend = false; global.sound_carry_battle = true; global.mettaton_voice_count = 1; instance_create(323, 178, obj_flowey_intro_yellow); instance_create(0, 0, obj_battle_fade_in_screen); instance_create(310, 400, obj_battle_hp_current_self); instance_create(310, 400, obj_battle_hp_max_self); instance_create(310, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(274, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(319, 320, obj_dialogue_box_battle_transformation_any); instance_create(367, 134, obj_quote_bubble_battle); instance_create(0, 0, obj_quote_battle_flowey_intro_main_yellow); global.last_text_move_select = 0; global.soul_mode = "Red"; instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); with (obj_heart_battle_fighting_parent) moveable = true; instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_yellow); global.boss_mini = false; global.enemy_attack = "Nothing"; global.image_alpha_enemy_attacking_immunity = true; }
()
2
{
3
    global.battle_enemy_name_1 = "flowey intro";
4
    global.battle_menu_number = 1;
5
    global.speed_self = 4;
6
    global.invulnerability_self = global.player_invulnerability;
7
    global.attacking_damage_cap = -1;
8
    global.hit_self = false;
9
    global.hurt_self = false;
10
    global.current_hp_enemy = 50;
11
    global.max_hp_enemy = 50;
12
    global.last_hp_enemy = global.current_hp_enemy;
13
    global.current_hp_enemy_draw = global.current_hp_enemy;
14
    global.enemy_low_hp = false;
15
    global.enemy_hit = false;
16
    global.enemy_hurt = false;
17
    global.enemy_attack_stat = 3;
18
    global.enemy_defense_stat = 2;
19
    global.enemy_vulnerable = true;
20
    global.enemy_attacking = false;
21
    global.enemy_sparing = false;
22
    global.enemy_dead = false;
23
    global.enemy_spared = false;
24
    global.enemy_betrayed = false;
25
    global.enemy_fleeable = true;
26
    global.enemy_special_text = 0;
27
    global.enemy_exp = 10;
28
    global.enemy_gold = 2;
29
    global.enemy_count = 1;
30
    global.turns_passed = 0;
31
    global.last_action_selected = "Nothing";
32
    global.action_1_important = false;
33
    global.action_amount = 1;
34
    global.item_use = "Nothing";
35
    global.item_used = "Nothing";
36
    global.item_gift = "Nothing";
37
    global.item_gifted = "Nothing";
38
    global.image_alpha_enemy_attacking = 1;
39
    global.important_cutscene = false;
40
    global.can_attack = true;
41
    global.action_1_selected_count = 0;
42
    global.spare_selected_count = 0;
43
    global.hit_count = 0;
44
    global.miss_count = 0;
45
    global.no_hit_count = 0;
46
    global.hurt_self_count = 0;
47
    global.hurt_self_turn_count = 0;
48
    global.item_use_count = 0;
49
    global.item_gift_count = 0;
50
    global.enemy_mode = 0;
51
    global.enemy_mode_previous = 0;
52
    global.enemy_mode_gen = 0;
53
    global.enemy_mode_gen_previous = 0;
54
    if (global.sound_carry_overworld == false)
55
    {
56
        scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(arg0) { audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]); if (audio_gain <= arg0) audio_stop_sound(sound_y[i]); } }
(0);
57
        audio_sound_gain(mus_floweynew_yellow, 1, 0);
58
        audio_sound_pitch(mus_floweynew_yellow, 1);
59
        audio_play_sound(mus_floweynew_yellow, 20, true);
60
    }
61
    audio_extend = false;
62
    global.sound_carry_battle = true;
63
    global.mettaton_voice_count = 1;
64
    instance_create(323, 178, obj_flowey_intro_yellow);
65
    instance_create(0, 0, obj_battle_fade_in_screen);
66
    instance_create(310, 400, obj_battle_hp_current_self);
67
    instance_create(310, 400, obj_battle_hp_max_self);
68
    instance_create(310, 400, obj_battle_hp_cover_self);
69
    instance_create(0, 0, obj_text_battle_stat_lv);
70
    instance_create(274, 405, obj_text_hp);
71
    instance_create(0, 0, obj_text_hp_stat);
72
    instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
73
    instance_create(367, 134, obj_quote_bubble_battle);
74
    instance_create(0, 0, obj_quote_battle_flowey_intro_main_yellow);
75
    global.last_text_move_select = 0;
76
    global.soul_mode = "Red";
77
    instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
78
    with (obj_heart_battle_fighting_parent)
79
        moveable = true;
80
    instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_yellow);
81
    global.boss_mini = false;
82
    global.enemy_attack = "Nothing";
83
    global.image_alpha_enemy_attacking_immunity = true;
84
}