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1
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function scr_generate_battle_flowey_intro_yellowscr_generate_battle_flowey_intro_yellow
function scr_generate_battle_flowey_intro_yellow()
{
global.battle_enemy_name_1 = "flowey intro";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = -1;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 50;
global.max_hp_enemy = 50;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 3;
global.enemy_defense_stat = 2;
global.enemy_vulnerable = true;
global.enemy_attacking = false;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = true;
global.enemy_special_text = 0;
global.enemy_exp = 10;
global.enemy_gold = 2;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_amount = 1;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 1;
global.important_cutscene = false;
global.can_attack = true;
global.action_1_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
global.enemy_mode_gen = 0;
global.enemy_mode_gen_previous = 0;
if (global.sound_carry_overworld == false)
{
scr_audio_stop_sound(0);
audio_sound_gain(mus_floweynew_yellow, 1, 0);
audio_sound_pitch(mus_floweynew_yellow, 1);
audio_play_sound(mus_floweynew_yellow, 20, true);
}
audio_extend = false;
global.sound_carry_battle = true;
global.mettaton_voice_count = 1;
instance_create(323, 178, obj_flowey_intro_yellow);
instance_create(0, 0, obj_battle_fade_in_screen);
instance_create(310, 400, obj_battle_hp_current_self);
instance_create(310, 400, obj_battle_hp_max_self);
instance_create(310, 400, obj_battle_hp_cover_self);
instance_create(0, 0, obj_text_battle_stat_lv);
instance_create(274, 405, obj_text_hp);
instance_create(0, 0, obj_text_hp_stat);
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(367, 134, obj_quote_bubble_battle);
instance_create(0, 0, obj_quote_battle_flowey_intro_main_yellow);
global.last_text_move_select = 0;
global.soul_mode = "Red";
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
with (obj_heart_battle_fighting_parent)
moveable = true;
instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_yellow);
global.boss_mini = false;
global.enemy_attack = "Nothing";
global.image_alpha_enemy_attacking_immunity = true;
} ()
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2
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{
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3
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global.battle_enemy_name_1 = "flowey intro";
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4
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global.battle_menu_number = 1;
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5
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global.speed_self = 4;
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6
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global.invulnerability_self = global.player_invulnerability;
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7
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global.attacking_damage_cap = -1;
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8
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global.hit_self = false;
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global.hurt_self = false;
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10
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global.current_hp_enemy = 50;
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11
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global.max_hp_enemy = 50;
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global.last_hp_enemy = global.current_hp_enemy;
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global.current_hp_enemy_draw = global.current_hp_enemy;
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global.enemy_low_hp = false;
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global.enemy_hit = false;
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global.enemy_hurt = false;
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global.enemy_attack_stat = 3;
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global.enemy_defense_stat = 2;
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global.enemy_vulnerable = true;
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global.enemy_attacking = false;
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global.enemy_sparing = false;
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global.enemy_dead = false;
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global.enemy_spared = false;
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global.enemy_betrayed = false;
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global.enemy_fleeable = true;
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global.enemy_special_text = 0;
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global.enemy_exp = 10;
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global.enemy_gold = 2;
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global.enemy_count = 1;
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global.turns_passed = 0;
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global.last_action_selected = "Nothing";
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global.action_1_important = false;
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global.action_amount = 1;
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global.item_use = "Nothing";
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global.item_used = "Nothing";
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global.item_gift = "Nothing";
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global.item_gifted = "Nothing";
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global.image_alpha_enemy_attacking = 1;
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global.important_cutscene = false;
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global.can_attack = true;
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global.action_1_selected_count = 0;
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global.spare_selected_count = 0;
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global.hit_count = 0;
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global.miss_count = 0;
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global.no_hit_count = 0;
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global.hurt_self_count = 0;
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global.hurt_self_turn_count = 0;
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global.item_use_count = 0;
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49
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global.item_gift_count = 0;
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50
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global.enemy_mode = 0;
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global.enemy_mode_previous = 0;
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global.enemy_mode_gen = 0;
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global.enemy_mode_gen_previous = 0;
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if (global.sound_carry_overworld == false)
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{
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56
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scr_audio_stop_soundscr_audio_stop_sound
function scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0);
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audio_sound_gain(mus_floweynew_yellow, 1, 0);
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audio_sound_pitch(mus_floweynew_yellow, 1);
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audio_play_sound(mus_floweynew_yellow, 20, true);
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}
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audio_extend = false;
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global.sound_carry_battle = true;
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global.mettaton_voice_count = 1;
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instance_create(323, 178, obj_flowey_intro_yellow);
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instance_create(0, 0, obj_battle_fade_in_screen);
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instance_create(310, 400, obj_battle_hp_current_self);
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instance_create(310, 400, obj_battle_hp_max_self);
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instance_create(310, 400, obj_battle_hp_cover_self);
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instance_create(0, 0, obj_text_battle_stat_lv);
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instance_create(274, 405, obj_text_hp);
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instance_create(0, 0, obj_text_hp_stat);
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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instance_create(367, 134, obj_quote_bubble_battle);
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instance_create(0, 0, obj_quote_battle_flowey_intro_main_yellow);
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global.last_text_move_select = 0;
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global.soul_mode = "Red";
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
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with (obj_heart_battle_fighting_parent)
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moveable = true;
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instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_yellow);
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global.boss_mini = false;
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global.enemy_attack = "Nothing";
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global.image_alpha_enemy_attacking_immunity = true;
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}
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