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function scr_generate_battle_flowey_phase_2scr_generate_battle_flowey_phase_2function scr_generate_battle_flowey_phase_2() //gml_Script_scr_generate_battle_flowey_phase_2
{
if live_call()
return global.live_result;
global.battle_enemy_name_1 = "flowey2"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 1000
global.max_hp_enemy = 1000
global.current_hp_self = 100
global.max_hp_self = 100
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 2
global.enemy_defense_stat = 99
global.enemy_vulnerable = true
global.enemy_attacking = true
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = false
global.enemy_special_text = 0
global.enemy_exp = 1500
global.enemy_gold = 20
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_2_important = false
global.action_3_important = false
global.action_1_color = 16777215
global.action_2_color = 16777215
global.action_3_color = 16777215
global.action_amount = 3
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 0
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.attack_cycle = 0
global.attack_cycle_max = 7
global.enemy_mode = 0
global.enemy_mode_previous = 0
audio_extend = false
global.sound_carry_battle = false
global.mettaton_voice_count = 1
global.enemy_target_x = 320
global.enemy_target_y = 60
global.last_text_move_select = -1
global.soul_mode = "Red"
global.boss_mini = false
} () //gml_Script_scr_generate_battle_flowey_phase_2 |
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{ |
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if live_call() |
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return global.live_result; |
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global.battle_enemy_name_1 = "flowey2" |
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global.battle_menu_number = 1 |
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global.speed_self = 4 |
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global.invulnerability_self = global.player_invulnerability |
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global.attacking_damage_cap = -1 |
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global.hit_self = false |
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global.hurt_self = false |
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global.current_hp_enemy = 1000 |
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global.max_hp_enemy = 1000 |
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global.current_hp_self = 100 |
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global.max_hp_self = 100 |
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global.last_hp_enemy = global.current_hp_enemy |
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global.current_hp_enemy_draw = global.current_hp_enemy |
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global.enemy_low_hp = false |
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global.enemy_hit = false |
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global.enemy_hurt = false |
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global.enemy_attack_stat = 2 |
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global.enemy_defense_stat = 99 |
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global.enemy_vulnerable = true |
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global.enemy_attacking = true |
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global.enemy_sparing = false |
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global.enemy_dead = false |
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global.enemy_spared = false |
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global.enemy_betrayed = false |
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global.enemy_fleeable = false |
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global.enemy_special_text = 0 |
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global.enemy_exp = 1500 |
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global.enemy_gold = 20 |
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global.enemy_count = 1 |
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global.turns_passed = 0 |
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global.last_action_selected = "Nothing" |
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global.action_1_important = false |
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global.action_2_important = false |
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global.action_3_important = false |
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global.action_1_color = 16777215 |
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global.action_2_color = 16777215 |
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global.action_3_color = 16777215 |
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global.action_amount = 3 |
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global.item_use = "Nothing" |
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global.item_used = "Nothing" |
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global.item_gift = "Nothing" |
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global.item_gifted = "Nothing" |
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global.image_alpha_enemy_attacking = 0 |
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global.important_cutscene = false |
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global.can_attack = true |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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global.spare_selected_count = 0 |
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global.hit_count = 0 |
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global.miss_count = 0 |
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global.no_hit_count = 0 |
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global.hurt_self_count = 0 |
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global.hurt_self_turn_count = 0 |
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global.item_use_count = 0 |
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global.item_gift_count = 0 |
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global.attack_cycle = 0 |
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global.attack_cycle_max = 7 |
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global.enemy_mode = 0 |
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global.enemy_mode_previous = 0 |
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audio_extend = false |
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global.sound_carry_battle = false |
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global.mettaton_voice_count = 1 |
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global.enemy_target_x = 320 |
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global.enemy_target_y = 60 |
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global.last_text_move_select = -1 |
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global.soul_mode = "Red" |
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global.boss_mini = false |
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} |