|
1
|
function scr_generate_battle_flowey_phase_2scr_generate_battle_flowey_phase_2
function scr_generate_battle_flowey_phase_2()
{
if (live_call())
return global.live_result;
global.battle_enemy_name_1 = "flowey2";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = -1;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 1000;
global.max_hp_enemy = 1000;
global.current_hp_self = 100;
global.max_hp_self = 100;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 2;
global.enemy_defense_stat = 99;
global.enemy_vulnerable = true;
global.enemy_attacking = true;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = false;
global.enemy_special_text = 0;
global.enemy_exp = 1500;
global.enemy_gold = 20;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_2_important = false;
global.action_3_important = false;
global.action_1_color = 16777215;
global.action_2_color = 16777215;
global.action_3_color = 16777215;
global.action_amount = 3;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 0;
global.important_cutscene = false;
global.can_attack = true;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
global.attack_cycle = 0;
global.attack_cycle_max = 7;
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
audio_extend = false;
global.sound_carry_battle = false;
global.mettaton_voice_count = 1;
global.enemy_target_x = 320;
global.enemy_target_y = 60;
global.last_text_move_select = -1;
global.soul_mode = "Red";
global.boss_mini = false;
} ()
|
|
2
|
{
|
|
3
|
if (live_call())
|
|
4
|
return global.live_result;
|
|
5
|
global.battle_enemy_name_1 = "flowey2";
|
|
6
|
global.battle_menu_number = 1;
|
|
7
|
global.speed_self = 4;
|
|
8
|
global.invulnerability_self = global.player_invulnerability;
|
|
9
|
global.attacking_damage_cap = -1;
|
|
10
|
global.hit_self = false;
|
|
11
|
global.hurt_self = false;
|
|
12
|
global.current_hp_enemy = 1000;
|
|
13
|
global.max_hp_enemy = 1000;
|
|
14
|
global.current_hp_self = 100;
|
|
15
|
global.max_hp_self = 100;
|
|
16
|
global.last_hp_enemy = global.current_hp_enemy;
|
|
17
|
global.current_hp_enemy_draw = global.current_hp_enemy;
|
|
18
|
global.enemy_low_hp = false;
|
|
19
|
global.enemy_hit = false;
|
|
20
|
global.enemy_hurt = false;
|
|
21
|
global.enemy_attack_stat = 2;
|
|
22
|
global.enemy_defense_stat = 99;
|
|
23
|
global.enemy_vulnerable = true;
|
|
24
|
global.enemy_attacking = true;
|
|
25
|
global.enemy_sparing = false;
|
|
26
|
global.enemy_dead = false;
|
|
27
|
global.enemy_spared = false;
|
|
28
|
global.enemy_betrayed = false;
|
|
29
|
global.enemy_fleeable = false;
|
|
30
|
global.enemy_special_text = 0;
|
|
31
|
global.enemy_exp = 1500;
|
|
32
|
global.enemy_gold = 20;
|
|
33
|
global.enemy_count = 1;
|
|
34
|
global.turns_passed = 0;
|
|
35
|
global.last_action_selected = "Nothing";
|
|
36
|
global.action_1_important = false;
|
|
37
|
global.action_2_important = false;
|
|
38
|
global.action_3_important = false;
|
|
39
|
global.action_1_color = 16777215;
|
|
40
|
global.action_2_color = 16777215;
|
|
41
|
global.action_3_color = 16777215;
|
|
42
|
global.action_amount = 3;
|
|
43
|
global.item_use = "Nothing";
|
|
44
|
global.item_used = "Nothing";
|
|
45
|
global.item_gift = "Nothing";
|
|
46
|
global.item_gifted = "Nothing";
|
|
47
|
global.image_alpha_enemy_attacking = 0;
|
|
48
|
global.important_cutscene = false;
|
|
49
|
global.can_attack = true;
|
|
50
|
global.action_1_selected_count = 0;
|
|
51
|
global.action_2_selected_count = 0;
|
|
52
|
global.spare_selected_count = 0;
|
|
53
|
global.hit_count = 0;
|
|
54
|
global.miss_count = 0;
|
|
55
|
global.no_hit_count = 0;
|
|
56
|
global.hurt_self_count = 0;
|
|
57
|
global.hurt_self_turn_count = 0;
|
|
58
|
global.item_use_count = 0;
|
|
59
|
global.item_gift_count = 0;
|
|
60
|
global.attack_cycle = 0;
|
|
61
|
global.attack_cycle_max = 7;
|
|
62
|
global.enemy_mode = 0;
|
|
63
|
global.enemy_mode_previous = 0;
|
|
64
|
audio_extend = false;
|
|
65
|
global.sound_carry_battle = false;
|
|
66
|
global.mettaton_voice_count = 1;
|
|
67
|
global.enemy_target_x = 320;
|
|
68
|
global.enemy_target_y = 60;
|
|
69
|
global.last_text_move_select = -1;
|
|
70
|
global.soul_mode = "Red";
|
|
71
|
global.boss_mini = false;
|
|
72
|
}
|