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gml_GlobalScript_scr_init_flags_ruins

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function scr_init_flags_ruins
scr_init_flags_ruins

function scr_init_flags_ruins() //gml_Script_scr_init_flags_ruins { global.flag[0 Lemonade collected] = 0 global.flag[1 First Dark Ruins switch puzzle completion] = 0 global.flag[2 First Dark Ruins light puzzle completion] = 0 global.flag[3 Dalv second cutscene completion status] = 0 global.flag[4 Pulled the lever immediately after the second Dalv monologue] = 0 global.flag[5 Pulled the lever in the corn maze] = 0 global.flag[6 Second Dark Ruins light puzzle completion] = 0 global.flag[7 Found the hidden entrance in rm_ruins_13] = 0 global.flag[8 Obtained Candy Corn] = 0 global.flag[9 Killed the Intro Froggit] = 0 global.flag[10 Obtained Feather] = 0 global.flag[11 Obtained Corn Dog] = 0 global.flag[12 Gate lever activated] = 0 global.flag[13 Unused] = 0 global.flag[14 Obtained Pebbles ammo] = 0 global.flag[15 Decibat fate] = 0 global.flag[16 Watched Decibat sentinel of silence cutscene] = 0 global.flag[17 Dalv fate] = 0 global.flag[18 Micro Froggit fate] = 0 global.flag[19 Obtained Golden Pear] = 0 global.flag[20 Dark Ruins Clover wakeup cutscene] = 0 global.flag[21 Hurt Dalv during battle?] = 0 global.flag[22 Unused] = 0 global.flag[23 Rescue Ending rope status] = 0 global.flag[24 Flowey introduction progress] = 0 global.flag[25 Dalv meeting cutscene] = 0 global.flag[26 Dalv cutscene outside his house completed] = 0 global.flag[27 Cutscene surrounding the Dalv fight completed] = 0 global.flag[28 Spoken to Dalv in his house] = 0 global.flag[29 Dalv board destruction cutscene] = 0 global.sideNpc[5] = 0 global.interaction_count_doorway_dalvshouse = 0 global.interaction_count_wardrobe = 0 global.interaction_count_broom = 0 global.interaction_count_books = 0 global.interaction_count_mini_fridge = 0 global.interaction_count_painting = 0 global.interaction_count_dalvsroom_chest = 0 global.interaction_count_flower_pot = 0 global.interaction_count_doorway_dalvshouse = 0 global.interaction_count_dalvroomhall_door = 0 global.dalv_house_enter_count = 0 global.ruins_flag[0] = 0 global.ruins_flag[1] = 0 global.ruins_flag[2] = 0 global.ruins_flag[3] = 0 }
() //gml_Script_scr_init_flags_ruins
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{
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    global.flag[0 Lemonade collected] = 0
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    global.flag[1 First Dark Ruins switch puzzle completion] = 0
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    global.flag[2 First Dark Ruins light puzzle completion] = 0
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    global.flag[3 Dalv second cutscene completion status] = 0
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    global.flag[4 Pulled the lever immediately after the second Dalv monologue] = 0
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    global.flag[5 Pulled the lever in the corn maze] = 0
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    global.flag[6 Second Dark Ruins light puzzle completion] = 0
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    global.flag[7 Found the hidden entrance in rm_ruins_13] = 0
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    global.flag[8 Obtained Candy Corn] = 0
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    global.flag[9 Killed the Intro Froggit] = 0
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    global.flag[10 Obtained Feather] = 0
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    global.flag[11 Obtained Corn Dog] = 0
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    global.flag[12 Gate lever activated] = 0
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    global.flag[13 Unused] = 0
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    global.flag[14 Obtained Pebbles ammo] = 0
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    global.flag[15 Decibat fate] = 0
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    global.flag[16 Watched Decibat sentinel of silence cutscene] = 0
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    global.flag[17 Dalv fate] = 0
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    global.flag[18 Micro Froggit fate] = 0
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    global.flag[19 Obtained Golden Pear] = 0
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    global.flag[20 Dark Ruins Clover wakeup cutscene] = 0
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    global.flag[21 Hurt Dalv during battle?] = 0
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    global.flag[22 Unused] = 0
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    global.flag[23 Rescue Ending rope status] = 0
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    global.flag[24 Flowey introduction progress] = 0
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    global.flag[25 Dalv meeting cutscene] = 0
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    global.flag[26 Dalv cutscene outside his house completed] = 0
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    global.flag[27 Cutscene surrounding the Dalv fight completed] = 0
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    global.flag[28 Spoken to Dalv in his house] = 0
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    global.flag[29 Dalv board destruction cutscene] = 0
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    global.sideNpc[5] = 0
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    global.interaction_count_doorway_dalvshouse = 0
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    global.interaction_count_wardrobe = 0
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    global.interaction_count_broom = 0
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    global.interaction_count_books = 0
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    global.interaction_count_mini_fridge = 0
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    global.interaction_count_painting = 0
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    global.interaction_count_dalvsroom_chest = 0
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    global.interaction_count_flower_pot = 0
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    global.interaction_count_doorway_dalvshouse = 0
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    global.interaction_count_dalvroomhall_door = 0
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    global.dalv_house_enter_count = 0
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    global.ruins_flag[0] = 0
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    global.ruins_flag[1] = 0
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    global.ruins_flag[2] = 0
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    global.ruins_flag[3] = 0
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}