1 |
function scr_initializescr_initializefunction scr_initialize() //gml_Script_scr_initialize
{
randomize()
global.player_level = 1
global.current_hp_self = 20
global.max_hp_self = 20
global.max_hp_boosted = 20
global.player_x = 150
global.player_y = 140
global.player_direction = "down"
global.player_area = ""
global.player_area_value = 0
global.player_can_run = true
global.current_pp_self = 0
global.max_pp_self = 99
global.current_sp_self = 0
global.max_sp_self = 99
global.current_rp_self = 0
global.max_rp_self = 99
global.player_gold = 0
global.player_sprites = "normal"
global.player_name = "Clover"
global.party_member = -4
global.player_attack = 10
global.player_defense = 10
global.player_speed = 3
global.player_invulnerability = 30
global.player_exp = 0
global.player_weapon = "Toy Gun"
global.player_armor = "Worn Hat"
global.player_weapon_modifier = "Rubber Ammo"
global.player_armor_modifier = "Patch"
global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack)
global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense)
global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack)
global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense)
global.player_has_satchel = false
global.player_can_travel = false
global.saved_datetime = date_current_datetime()
global.elapsed_seconds = 0
global.last_room_overworld = "rm_ruins_01"
global.story = 0
global.lastroom = 7
scr_init_flags_ruins()
scr_init_flags_snowdin()
scr_init_flags_dunes()
scr_init_flags_steamworks()
scr_init_flags_hotland()
scr_init_flags_flowey()
global.flowey_death_pop = 0
global.flowey_save_number = 1
global.fighting_flowey = 0
global.flowey_battle_1_phase = 0
global.save_count = 0
global.extra_flag[1] = false
global.extra_flag[2] = false
global.extra_flag[3] = false
global.extra_flag[4] = false
global.extra_flag[5] = false
global.extra_flag[6] = false
global.extra_flag[7] = false
global.extra_flag[8] = false
global.extra_flag[9] = false
global.encounter_flag[0] = 0
global.route = 2
global.kill_number[0] = 9999
global.kill_area[0][0] = 9999
global.kill_number[1] = 20
for (var i = 0; i <= 6; i++)
global.kill_area[1][i] = 5
global.kill_number[2] = 20
for (i = 0; i <= 7; i++)
global.kill_area[2][i] = 5
global.kill_number[3] = 20
for (i = 0; i <= 8; i++)
global.kill_area[3][i] = 3
global.kill_number[4] = 20
for (i = 0; i <= 12; i++)
global.kill_area[4][i] = 3
global.kill_area_current = 0
global.flGenoCutscene = 0
global.geno_complete[1] = false
global.geno_complete[2] = false
global.geno_complete[3] = false
global.geno_complete[4] = false
global.geno_complete[5] = false
global.item_stock[0] = 1
global.item_stock[1] = 1
global.item_stock[2] = 1
global.item_stock[3] = 1
global.item_stock[4] = 1
global.item_stock[5] = 1
global.item_stock[6] = 1
global.item_stock[7] = 1
global.item_stock[8] = 3
global.item_stock[9] = 1
global.item_stock[10] = 1
global.item_stock[11] = 1
global.item_stock[12] = 2
global.item_stock[13] = 2
global.item_stock[14] = 1
... () //gml_Script_scr_initialize |
2 |
{ |
3 |
randomize() |
4 |
global.player_level = 1 |
5 |
global.current_hp_self = 20 |
6 |
global.max_hp_self = 20 |
7 |
global.max_hp_boosted = 20 |
8 |
global.player_x = 150 |
9 |
global.player_y = 140 |
10 |
global.player_direction = "down" |
11 |
global.player_area = "" |
12 |
global.player_area_value = 0 |
13 |
global.player_can_run = true |
14 |
global.current_pp_self = 0 |
15 |
global.max_pp_self = 99 |
16 |
global.current_sp_self = 0 |
17 |
global.max_sp_self = 99 |
18 |
global.current_rp_self = 0 |
19 |
global.max_rp_self = 99 |
20 |
global.player_gold = 0 |
21 |
global.player_sprites = "normal" |
22 |
global.player_name = "Clover" |
23 |
global.party_member = -4 |
24 |
global.player_attack = 10 |
25 |
global.player_defense = 10 |
26 |
global.player_speed = 3 |
27 |
global.player_invulnerability = 30 |
28 |
global.player_exp = 0 |
29 |
global.player_weapon = "Toy Gun" |
30 |
global.player_armor = "Worn Hat" |
31 |
global.player_weapon_modifier = "Rubber Ammo" |
32 |
global.player_armor_modifier = "Patch" |
33 |
global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack) |
34 |
global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense) |
35 |
global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack) |
36 |
global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) |
37 |
global.player_has_satchel = false |
38 |
global.player_can_travel = false |
39 |
global.saved_datetime = date_current_datetime() |
40 |
global.elapsed_seconds = 0 |
41 |
global.last_room_overworld = "rm_ruins_01" |
42 |
global.story = 0 |
43 |
global.lastroom = 7 |
44 |
scr_init_flags_ruinsscr_init_flags_ruinsfunction scr_init_flags_ruins() //gml_Script_scr_init_flags_ruins
{
global.flag[0 Lemonade collected] = 0
global.flag[1 First Dark Ruins switch puzzle completion] = 0
global.flag[2 First Dark Ruins light puzzle completion] = 0
global.flag[3 Dalv second cutscene completion status] = 0
global.flag[4 Pulled the lever immediately after the second Dalv monologue] = 0
global.flag[5 Pulled the lever in the corn maze] = 0
global.flag[6 Second Dark Ruins light puzzle completion] = 0
global.flag[7 Found the hidden entrance in rm_ruins_13] = 0
global.flag[8 Obtained Candy Corn] = 0
global.flag[9 Killed the Intro Froggit] = 0
global.flag[10 Obtained Feather] = 0
global.flag[11 Obtained Corn Dog] = 0
global.flag[12 Gate lever activated] = 0
global.flag[13 Unused] = 0
global.flag[14 Obtained Pebbles ammo] = 0
global.flag[15 Decibat fate] = 0
global.flag[16 Watched Decibat sentinel of silence cutscene] = 0
global.flag[17 Dalv fate] = 0
global.flag[18 Micro Froggit fate] = 0
global.flag[19 Obtained Golden Pear] = 0
global.flag[20 Dark Ruins Clover wakeup cutscene] = 0
global.flag[21 Hurt Dalv during battle?] = 0
global.flag[22 Unused] = 0
global.flag[23 Rescue Ending rope status] = 0
global.flag[24 Flowey introduction progress] = 0
global.flag[25 Dalv meeting cutscene] = 0
global.flag[26 Dalv cutscene outside his house completed] = 0
global.flag[27 Cutscene surrounding the Dalv fight completed] = 0
global.flag[28 Spoken to Dalv in his house] = 0
global.flag[29 Dalv board destruction cutscene] = 0
global.sideNpc[5] = 0
global.interaction_count_doorway_dalvshouse = 0
global.interaction_count_wardrobe = 0
global.interaction_count_broom = 0
global.interaction_count_books = 0
global.interaction_count_mini_fridge = 0
global.interaction_count_painting = 0
global.interaction_count_dalvsroom_chest = 0
global.interaction_count_flower_pot = 0
global.interaction_count_doorway_dalvshouse = 0
global.interaction_count_dalvroomhall_door = 0
global.dalv_house_enter_count = 0
global.ruins_flag[0] = 0
global.ruins_flag[1] = 0
global.ruins_flag[2] = 0
global.ruins_flag[3] = 0
} () |
45 |
scr_init_flags_snowdinscr_init_flags_snowdinfunction scr_init_flags_snowdin() //gml_Script_scr_init_flags_snowdin
{
global.snowdin_flag[0] = 0
global.snowdin_flag[1] = 0
global.snowdin_flag[2] = 0
global.snowdin_flag[3] = 0
global.snowdin_flag[4] = 0
global.snowdin_flag[5] = 0
global.snowdin_flag[6] = 0
global.snowdin_flag[7] = 0
global.snowdin_flag[8] = 0
global.snowdin_flag[9] = 0
global.snowdin_flag[10] = 0
global.snowdin_flag[11] = 0
global.snowdin_flag[12] = 0
global.snowdin_flag[13] = 0
global.snowdin_flag[14] = 0
global.snowdin_flag[15] = 1
global.snowdin_flag[16] = 0
global.snowdin_flag[17] = 0
global.snowdin_flag[18] = 0
global.snowdin_flag[19] = 0
global.snowdin_flag[20] = 0
global.snowdin_flag[21] = 0
global.snowdin_flag[22] = 0
} () |
46 |
scr_init_flags_dunesscr_init_flags_dunesfunction scr_init_flags_dunes() //gml_Script_scr_init_flags_dunes
{
global.dunes_flag[0] = 0
global.dunes_flag[1] = 0
global.dunes_flag[2] = 0
global.dunes_flag[3] = 0
global.dunes_flag[4] = 0
global.dunes_flag[5] = 0
global.dunes_flag[6] = 0
global.dunes_flag[7] = 0
global.dunes_flag[8] = 0
global.dunes_flag[9] = 0
global.dunes_flag[10] = 0
global.dunes_flag[11] = 0
global.dunes_flag[12] = 0
global.dunes_flag[13] = 0
global.dunes_flag[14] = 0
global.dunes_flag[15] = 0
global.dunes_flag[16] = 0
global.dunes_flag[17] = 0
global.dunes_flag[18] = 0
global.dunes_flag[19] = 0
global.dunes_flag[20] = 0
global.dunes_flag[21] = 0
global.dunes_flag[22] = 0
global.dunes_flag[23] = 0
global.dunes_flag[24] = 0
global.dunes_flag[25] = 0
global.dunes_flag[26] = 0
global.dunes_flag[27] = 0
global.dunes_flag[28] = 0
global.dunes_flag[29] = 0
global.dunes_flag[30] = 0
global.dunes_flag[31] = 0
global.dunes_flag[32] = 0
global.dunes_flag[33] = 0
global.dunes_flag[34] = 0
global.dunes_flag[35] = 0
global.dunes_flag[36] = 0
global.dunes_flag[37] = 0
global.dunes_flag[38] = 0
global.dunes_flag[39] = 0
global.dunes_flag[40] = 0
global.dunes_flag[41] = 0
global.dunes_flag[42] = 0
global.dunes_flag[43] = 0
global.dunes_flag[44] = 0
global.dunes_flag[45] = 0
global.dunes_flag[46] = 0
global.dunes_flag[47] = 0
global.dunes_flag[48] = 0
global.dunes_flag[49] = 0
global.dunes_flag[50] = 0
global.dunes_flag[51] = 0
global.dunes_flag[52] = 0
global.dunes_flag[53] = 0
global.dunes_flag[54] = 0
global.dunes_flag[55] = 0
global.dunes_flag_ext[0] = 0
global.dunes_flag_ext[1] = 0
global.dunes_flag_ext[2] = 0
global.dunes_flag_ext[3] = 0
global.dunes_flag_ext[4] = 0
global.dunes_flag_ext[5] = 0
global.dunes_flag_ext[6] = 0
} () |
47 |
scr_init_flags_steamworksscr_init_flags_steamworksfunction scr_init_flags_steamworks() //gml_Script_scr_init_flags_steamworks
{
global.sworks_flag[0] = 0
global.sworks_flag[1] = 0
global.sworks_flag[2] = 0
global.sworks_flag[3] = 0
global.sworks_flag[4] = 0
global.sworks_flag[5] = 0
global.sworks_flag[6] = 0
global.sworks_flag[7] = 0
global.sworks_flag[8] = 0
global.sworks_flag[9] = 0
global.sworks_flag[10] = 0
global.sworks_flag[11] = 0
global.sworks_flag[12] = 0
global.sworks_flag[13] = 0
global.sworks_flag[14] = 0
global.sworks_flag[15] = 0
global.sworks_flag[16] = 0
global.sworks_flag[17] = 0
global.sworks_flag[18] = 0
global.sworks_flag[19] = 0
global.sworks_flag[20] = 0
global.sworks_flag[21] = 0
global.sworks_flag[22] = 0
global.sworks_flag[23] = 0
global.sworks_flag[24] = 0
global.sworks_flag[25] = 0
global.sworks_flag[26] = 0
global.sworks_flag[27] = 0
global.sworks_flag[28] = 0
global.sworks_flag[29] = 0
global.sworks_flag[30] = 0
global.sworks_flag[31] = 0
global.sworks_flag[32] = 0
global.sworks_flag[33] = 0
global.sworks_flag[34] = 0
global.sworks_flag[35] = 0
global.sworks_flag[36] = 0
global.sworks_flag[37] = 0
global.sworks_flag[38] = 0
global.sworks_flag[39] = 0
global.sworks_flag[40] = 0
global.sworks_flag[41] = 0
global.sworks_flag[42] = 0
global.sworks_flag[43] = 0
global.sworks_flag[44] = 0
global.sworks_flag[45] = 0
global.sworks_flag[46] = 0
global.sworks_flag[47] = 0
global.sworks_flag[48] = 0
global.sworks_flag[49] = 0
global.sworks_flag[50] = 0
global.sworks_flag[51] = 0
global.sworks_flag[52] = 0
global.sworks_flag[53] = 0
global.sworks_flag[54] = 0
global.sworks_flag[55] = 0
global.sworks_flag[56] = 0
global.sworks_flag[57] = 0
global.sworks_flag[58] = 0
global.sworks_flag[59] = 0
global.sworks_flag[60] = 0
global.sworks_flag[61] = 0
global.factory_code = (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9)))
global.factory_code_2 = ds_list_create()
global.factory_code_3 = (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9)))
ds_list_add(global.factory_code_2, irandom_range(0, 3), irandom_range(4, 7), irandom_range(8, 11), irandom_range(12, 15))
ds_list_shuffle(global.factory_code_2)
global.sworks_robot_count = 0
global.sworks_robot_sprite[0] = 0
global.sworks_robot_x[0] = 0
global.sworks_robot_y[0] = 0
global.sworks_robot_depth[0] = 0
global.sworks_robot_angle[0] = 0
global.sworks_robot_scale[0] = 1
global.sworks_id_grid = ds_grid_create(208, 147)
} () |
48 |
scr_init_flags_hotlandscr_init_flags_hotlandfunction scr_init_flags_hotland() //gml_Script_scr_init_flags_hotland
{
global.hotland_flag[0] = 0
global.hotland_flag[1] = 0
global.hotland_flag[2] = 0
global.hotland_flag[3] = 0
global.hotland_flag[4] = 0
global.hotland_flag[5] = 0
global.hotland_flag[6] = 0
global.hotland_flag[7] = 0
global.hotland_flag[8] = 0
global.hotland_flag[9] = 0
global.hotland_flag[10] = 0
global.hotland_flag[11] = 0
global.hotland_flag[12] = 0
global.hotland_flag[13] = 0
global.hotland_flag[14] = 0
global.hotland_flag[15] = 0
} () |
49 |
scr_init_flags_floweyscr_init_flags_floweyfunction scr_init_flags_flowey() //gml_Script_scr_init_flags_flowey
{
global.flowey_flag[0] = 0
global.flowey_flag[1] = 0
global.flowey_flag[2] = 0
global.flowey_flag[3] = 0
global.flowey_flag[4] = 0
global.flowey_flag[5] = 0
global.flowey_flag[6] = 0
global.flowey_flag[7] = 0
global.flowey_flag[8] = 0
global.flowey_flag[9] = 0
global.flowey_flag[10] = 0
global.flowey_flag[11] = 0
global.flowey_flag[12] = 0
global.flowey_flag[13] = 0
global.flowey_flag[14] = 0
global.flowey_flag[15] = 0
global.flowey_flag[16] = 0
global.flowey_flag[17] = 0
global.flowey_flag[18] = 0
global.flowey_flag[19] = 0
global.flowey_flag[20] = 0
global.flowey_flag[21] = 0
global.flowey_flag[22] = 0
global.flowey_flag[23] = 0
global.flowey_flag[24] = 0
global.flowey_flag[25] = 0
global.flowey_flag[26] = 0
global.flowey_flag[27] = 0
global.flowey_flag[28] = 0
global.flowey_flag[29] = 0
global.flowey_flag[30] = 0
global.flowey_flag[31] = 0
global.flowey_flag[32] = 0
global.flowey_flag[33] = 0
global.flowey_flag[34] = 0
global.flowey_flag[35] = 0
global.flowey_flag[36] = 0
global.flowey_flag[37] = 0
global.flowey_flag[38] = 0
} () |
50 |
global.flowey_death_pop = 0 |
51 |
global.flowey_save_number = 1 |
52 |
global.fighting_flowey = 0 |
53 |
global.flowey_battle_1_phase = 0 |
54 |
global.save_count = 0 |
55 |
global.extra_flag[1] = false |
56 |
global.extra_flag[2] = false |
57 |
global.extra_flag[3] = false |
58 |
global.extra_flag[4] = false |
59 |
global.extra_flag[5] = false |
60 |
global.extra_flag[6] = false |
61 |
global.extra_flag[7] = false |
62 |
global.extra_flag[8] = false |
63 |
global.extra_flag[9] = false |
64 |
global.encounter_flag[0] = 0 |
65 |
global.route = 2 |
66 |
global.kill_number[0] = 9999 |
67 |
global.kill_area[0][0] = 9999 |
68 |
global.kill_number[1] = 20 |
69 |
for (var i = 0; i <= 6; i++) |
70 |
global.kill_area[1][i] = 5 |
71 |
global.kill_number[2] = 20 |
72 |
for (i = 0; i <= 7; i++) |
73 |
global.kill_area[2][i] = 5 |
74 |
global.kill_number[3] = 20 |
75 |
for (i = 0; i <= 8; i++) |
76 |
global.kill_area[3][i] = 3 |
77 |
global.kill_number[4] = 20 |
78 |
for (i = 0; i <= 12; i++) |
79 |
global.kill_area[4][i] = 3 |
80 |
global.kill_area_current = 0 |
81 |
global.flGenoCutscene = 0 |
82 |
global.geno_complete[1] = false |
83 |
global.geno_complete[2] = false |
84 |
global.geno_complete[3] = false |
85 |
global.geno_complete[4] = false |
86 |
global.geno_complete[5] = false |
87 |
global.item_stock[0] = 1 |
88 |
global.item_stock[1] = 1 |
89 |
global.item_stock[2] = 1 |
90 |
global.item_stock[3] = 1 |
91 |
global.item_stock[4] = 1 |
92 |
global.item_stock[5] = 1 |
93 |
global.item_stock[6] = 1 |
94 |
global.item_stock[7] = 1 |
95 |
global.item_stock[8] = 3 |
96 |
global.item_stock[9] = 1 |
97 |
global.item_stock[10] = 1 |
98 |
global.item_stock[11] = 1 |
99 |
global.item_stock[12] = 2 |
100 |
global.item_stock[13] = 2 |
101 |
global.item_stock[14] = 1 |
102 |
global.item_stock[15] = 1 |
103 |
global.item_stock[16] = 2 |
104 |
global.item_stock[17] = 2 |
105 |
global.item_stock[18] = 2 |
106 |
global.item_stock[19] = 1 |
107 |
global.item_stock[20] = 1 |
108 |
global.item_stock[21] = 1 |
109 |
global.item_stock[22] = 1 |
110 |
global.item_stock[23] = 1 |
111 |
global.death_count[1] = 0 |
112 |
global.death_count[2] = 0 |
113 |
global.death_count[3] = 0 |
114 |
global.death_count[4] = 0 |
115 |
global.death_count[5] = 0 |
116 |
global.death_count[6] = 0 |
117 |
global.death_count[7] = 0 |
118 |
global.death_count_total = 0 |
119 |
global.dialogue_open = false |
120 |
global.npc_map = ds_map_create() |
121 |
global.talk_map = ds_map_create() |
122 |
global.item_used_overworld = undefined |
123 |
global.fast_travel_point = "None" |
124 |
global.fast_travel_newroom = -4 |
125 |
global.fast_travel_newx = 0 |
126 |
global.fast_travel_newy = 0 |
127 |
for (i = 1; i <= 8; i++) |
128 |
global.item_slot[i] = "Nothing" |
129 |
global.box_slot_list = ds_list_create() |
130 |
global.mail_pinned = false |
131 |
global.mail_count = 0 |
132 |
global.mail_list_read = ds_list_create() |
133 |
global.mail_list = ds_list_create() |
134 |
global.mail_unclaimed_list = ds_list_create() |
135 |
global.mail_flag[0] = false |
136 |
global.mail_flag[1] = false |
137 |
global.mail_flag[2] = false |
138 |
global.mail_flag[3] = false |
139 |
global.mail_flag[4] = false |
140 |
global.mail_flag[5] = false |
141 |
global.mail_flag[6] = false |
142 |
global.mail_flag[7] = false |
143 |
global.mail_flag[8] = false |
144 |
global.mail_flag[9] = false |
145 |
global.spam_mail_chance = 10 |
146 |
global.steal_list = ds_list_create() |
147 |
global.fast_travel_list = ds_list_create() |
148 |
global.encounter_list = ds_list_create() |
149 |
gamepad_set_axis_deadzone(0, global.gamepad_deadzone) |
150 |
global.using_gamepad = false |
151 |
global.pause_key = "C" |
152 |
global.action_key = "Z" |
153 |
global.cancel_key = "X" |
154 |
if (!instance_exists(obj_controller)) |
155 |
instance_create(x, y, obj_controller) |
156 |
if (!instance_exists(obj_radio)) |
157 |
instance_create(x, y, obj_radio) |
158 |
if (!instance_exists(obj_pl)) |
159 |
instance_create(global.player_x, global.player_y, obj_pl) |
160 |
global.item_slot[1] = "Missing Poster" |
161 |
global.fun_value = irandom_range(0, 80) |
162 |
global.fun_swig_name = "Swig" |
163 |
if (global.fun_value == 1) |
164 |
global.fun_swig_name = "Dave" |
165 |
global.fun_event[0] = 0 |
166 |
global.fun_event[1] = 0 |
167 |
global.menu_sprite = 2418 |
168 |
global.current_room_overworld = -4 |
169 |
scr_initialize_battlescr_initialize_battlefunction scr_initialize_battle() //gml_Script_scr_initialize_battle
{
global.font_type_text = 1
global.player_1_using_keyboard = true
global.player_1_using_gamepad = false
global.player_1_control_keyboard_up = 38
global.player_1_control_keyboard_down = 40
global.player_1_control_keyboard_right = 39
global.player_1_control_keyboard_left = 37
global.player_1_control_keyboard_button_1 = 90
global.player_1_control_keyboard_button_2 = 88
global.player_1_control_keyboard_button_3 = 67
global.player_1_control_keyboard_button_4 = 13
global.player_1_control_keyboard_button_5 = 16
global.player_1_control_keyboard_button_6 = 17
global.player_1_control_gamepad_up = 32781
global.player_1_control_gamepad_down = 32782
global.player_1_control_gamepad_right = 32784
global.player_1_control_gamepad_left = 32783
global.player_1_control_gamepad_button_1 = 32769
global.player_1_control_gamepad_button_2 = 32770
global.player_1_control_gamepad_button_3 = 32771
global.player_1_control_gamepad_button_4 = 32772
global.player_1_control_gamepad_button_5 = 32777
global.player_1_control_gamepad_button_6 = 32778
global.text_counter_max = 5
global.text_speed = 1
global.hold_speed = 1
global.twitchy_text_probability = 500
global.twitchy_text_intensity = 1
global.shaky_text_intensity = 1
global.circle_text_angle_default = 0
global.circle_text_radius = 1
global.circle_text_speed = 45
global.turns_passed = 0
global.game_mode = "yellow"
global.draw_scanlines = false
global.sound_carry_overworld = false
global.debug_menu = false
global.player_character = "CLOVER"
global.game_time_counter = 0
global.game_time_counter_add = 0
global.game_time_seconds = 0
global.game_time_seconds_add = 0
global.game_time_minutes = 0
global.game_time_minutes_add = 0
global.talk_speed_rorrim = 0.3
global.talk_speed_dalv = 0.2
global.talk_speed_frostermit = 0.3
global.talk_speed_shufflers_rephil = 0.2
global.talk_speed_martlet = 0.2
global.talk_speed_el_bailador = 0.2
global.talk_speed_starlo = 0.2
global.talk_speed_author = 0.2
global.talk_speed_honeydew_bear = 0.2
global.talk_speed_default = 0.2
global.talk_speed_toriel = 0.2
global.talk_speed_toriel_idle = 0.2
global.talk_speed_flowey = 0.2
global.attack_surface = 0
global.autofire_on = 0
global.enemy_dead = 0
global.enemy_dead_2 = 0
global.enemy_dead_3 = 0
scr_base_stats()
scr_intro_portrait_disjoints()
} () |
170 |
global.meta_flowey_fight_count = 0 |
171 |
global.meta_flowey_introduction_count = 0 |
172 |
global.game_finished_pacifist = 0 |
173 |
global.game_finished_pacifist_kill = 0 |
174 |
global.game_finished_murder = 0 |
175 |
if file_exists("Save02.sav") |
176 |
{ |
177 |
ini_open("Save02.sav") |
178 |
global.meta_flowey_introduction_count = ini_read_real("00", "00", 0) |
179 |
global.meta_flowey_fight_count = ini_read_real("00", "01", 0) |
180 |
ini_close() |
181 |
} |
182 |
} |