Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_initialize

(view raw script w/o annotations or w/e)
1
function scr_initialize
scr_initialize

function scr_initialize() //gml_Script_scr_initialize { randomize() global.player_level = 1 global.current_hp_self = 20 global.max_hp_self = 20 global.max_hp_boosted = 20 global.player_x = 150 global.player_y = 140 global.player_direction = "down" global.player_area = "" global.player_area_value = 0 global.player_can_run = true global.current_pp_self = 0 global.max_pp_self = 99 global.current_sp_self = 0 global.max_sp_self = 99 global.current_rp_self = 0 global.max_rp_self = 99 global.player_gold = 0 global.player_sprites = "normal" global.player_name = "Clover" global.party_member = -4 global.player_attack = 10 global.player_defense = 10 global.player_speed = 3 global.player_invulnerability = 30 global.player_exp = 0 global.player_weapon = "Toy Gun" global.player_armor = "Worn Hat" global.player_weapon_modifier = "Rubber Ammo" global.player_armor_modifier = "Patch" global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack) global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense) global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack) global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) global.player_has_satchel = false global.player_can_travel = false global.saved_datetime = date_current_datetime() global.elapsed_seconds = 0 global.last_room_overworld = "rm_ruins_01" global.story = 0 global.lastroom = 7 scr_init_flags_ruins() scr_init_flags_snowdin() scr_init_flags_dunes() scr_init_flags_steamworks() scr_init_flags_hotland() scr_init_flags_flowey() global.flowey_death_pop = 0 global.flowey_save_number = 1 global.fighting_flowey = 0 global.flowey_battle_1_phase = 0 global.save_count = 0 global.extra_flag[1] = false global.extra_flag[2] = false global.extra_flag[3] = false global.extra_flag[4] = false global.extra_flag[5] = false global.extra_flag[6] = false global.extra_flag[7] = false global.extra_flag[8] = false global.extra_flag[9] = false global.encounter_flag[0] = 0 global.route = 2 global.kill_number[0] = 9999 global.kill_area[0][0] = 9999 global.kill_number[1] = 20 for (var i = 0; i <= 6; i++) global.kill_area[1][i] = 5 global.kill_number[2] = 20 for (i = 0; i <= 7; i++) global.kill_area[2][i] = 5 global.kill_number[3] = 20 for (i = 0; i <= 8; i++) global.kill_area[3][i] = 3 global.kill_number[4] = 20 for (i = 0; i <= 12; i++) global.kill_area[4][i] = 3 global.kill_area_current = 0 global.flGenoCutscene = 0 global.geno_complete[1] = false global.geno_complete[2] = false global.geno_complete[3] = false global.geno_complete[4] = false global.geno_complete[5] = false global.item_stock[0] = 1 global.item_stock[1] = 1 global.item_stock[2] = 1 global.item_stock[3] = 1 global.item_stock[4] = 1 global.item_stock[5] = 1 global.item_stock[6] = 1 global.item_stock[7] = 1 global.item_stock[8] = 3 global.item_stock[9] = 1 global.item_stock[10] = 1 global.item_stock[11] = 1 global.item_stock[12] = 2 global.item_stock[13] = 2 global.item_stock[14] = 1 ...
() //gml_Script_scr_initialize
2
{
3
    randomize()
4
    global.player_level = 1
5
    global.current_hp_self = 20
6
    global.max_hp_self = 20
7
    global.max_hp_boosted = 20
8
    global.player_x = 150
9
    global.player_y = 140
10
    global.player_direction = "down"
11
    global.player_area = ""
12
    global.player_area_value = 0
13
    global.player_can_run = true
14
    global.current_pp_self = 0
15
    global.max_pp_self = 99
16
    global.current_sp_self = 0
17
    global.max_sp_self = 99
18
    global.current_rp_self = 0
19
    global.max_rp_self = 99
20
    global.player_gold = 0
21
    global.player_sprites = "normal"
22
    global.player_name = "Clover"
23
    global.party_member = -4
24
    global.player_attack = 10
25
    global.player_defense = 10
26
    global.player_speed = 3
27
    global.player_invulnerability = 30
28
    global.player_exp = 0
29
    global.player_weapon = "Toy Gun"
30
    global.player_armor = "Worn Hat"
31
    global.player_weapon_modifier = "Rubber Ammo"
32
    global.player_armor_modifier = "Patch"
33
    global.player_weapon_attack = script_execute(gml_Script_scr_determine_weapon_attack)
34
    global.player_armor_defense = script_execute(gml_Script_scr_determine_armor_defense)
35
    global.player_weapon_modifier_attack = script_execute(gml_Script_scr_determine_weapon_modifier_attack)
36
    global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense)
37
    global.player_has_satchel = false
38
    global.player_can_travel = false
39
    global.saved_datetime = date_current_datetime()
40
    global.elapsed_seconds = 0
41
    global.last_room_overworld = "rm_ruins_01"
42
    global.story = 0
43
    global.lastroom = 7
44
    scr_init_flags_ruins
scr_init_flags_ruins

function scr_init_flags_ruins() //gml_Script_scr_init_flags_ruins { global.flag[0 Lemonade collected] = 0 global.flag[1 First Dark Ruins switch puzzle completion] = 0 global.flag[2 First Dark Ruins light puzzle completion] = 0 global.flag[3 Dalv second cutscene completion status] = 0 global.flag[4 Pulled the lever immediately after the second Dalv monologue] = 0 global.flag[5 Pulled the lever in the corn maze] = 0 global.flag[6 Second Dark Ruins light puzzle completion] = 0 global.flag[7 Found the hidden entrance in rm_ruins_13] = 0 global.flag[8 Obtained Candy Corn] = 0 global.flag[9 Killed the Intro Froggit] = 0 global.flag[10 Obtained Feather] = 0 global.flag[11 Obtained Corn Dog] = 0 global.flag[12 Gate lever activated] = 0 global.flag[13 Unused] = 0 global.flag[14 Obtained Pebbles ammo] = 0 global.flag[15 Decibat fate] = 0 global.flag[16 Watched Decibat sentinel of silence cutscene] = 0 global.flag[17 Dalv fate] = 0 global.flag[18 Micro Froggit fate] = 0 global.flag[19 Obtained Golden Pear] = 0 global.flag[20 Dark Ruins Clover wakeup cutscene] = 0 global.flag[21 Hurt Dalv during battle?] = 0 global.flag[22 Unused] = 0 global.flag[23 Rescue Ending rope status] = 0 global.flag[24 Flowey introduction progress] = 0 global.flag[25 Dalv meeting cutscene] = 0 global.flag[26 Dalv cutscene outside his house completed] = 0 global.flag[27 Cutscene surrounding the Dalv fight completed] = 0 global.flag[28 Spoken to Dalv in his house] = 0 global.flag[29 Dalv board destruction cutscene] = 0 global.sideNpc[5] = 0 global.interaction_count_doorway_dalvshouse = 0 global.interaction_count_wardrobe = 0 global.interaction_count_broom = 0 global.interaction_count_books = 0 global.interaction_count_mini_fridge = 0 global.interaction_count_painting = 0 global.interaction_count_dalvsroom_chest = 0 global.interaction_count_flower_pot = 0 global.interaction_count_doorway_dalvshouse = 0 global.interaction_count_dalvroomhall_door = 0 global.dalv_house_enter_count = 0 global.ruins_flag[0] = 0 global.ruins_flag[1] = 0 global.ruins_flag[2] = 0 global.ruins_flag[3] = 0 }
()
45
    scr_init_flags_snowdin
scr_init_flags_snowdin

function scr_init_flags_snowdin() //gml_Script_scr_init_flags_snowdin { global.snowdin_flag[0] = 0 global.snowdin_flag[1] = 0 global.snowdin_flag[2] = 0 global.snowdin_flag[3] = 0 global.snowdin_flag[4] = 0 global.snowdin_flag[5] = 0 global.snowdin_flag[6] = 0 global.snowdin_flag[7] = 0 global.snowdin_flag[8] = 0 global.snowdin_flag[9] = 0 global.snowdin_flag[10] = 0 global.snowdin_flag[11] = 0 global.snowdin_flag[12] = 0 global.snowdin_flag[13] = 0 global.snowdin_flag[14] = 0 global.snowdin_flag[15] = 1 global.snowdin_flag[16] = 0 global.snowdin_flag[17] = 0 global.snowdin_flag[18] = 0 global.snowdin_flag[19] = 0 global.snowdin_flag[20] = 0 global.snowdin_flag[21] = 0 global.snowdin_flag[22] = 0 }
()
46
    scr_init_flags_dunes
scr_init_flags_dunes

function scr_init_flags_dunes() //gml_Script_scr_init_flags_dunes { global.dunes_flag[0] = 0 global.dunes_flag[1] = 0 global.dunes_flag[2] = 0 global.dunes_flag[3] = 0 global.dunes_flag[4] = 0 global.dunes_flag[5] = 0 global.dunes_flag[6] = 0 global.dunes_flag[7] = 0 global.dunes_flag[8] = 0 global.dunes_flag[9] = 0 global.dunes_flag[10] = 0 global.dunes_flag[11] = 0 global.dunes_flag[12] = 0 global.dunes_flag[13] = 0 global.dunes_flag[14] = 0 global.dunes_flag[15] = 0 global.dunes_flag[16] = 0 global.dunes_flag[17] = 0 global.dunes_flag[18] = 0 global.dunes_flag[19] = 0 global.dunes_flag[20] = 0 global.dunes_flag[21] = 0 global.dunes_flag[22] = 0 global.dunes_flag[23] = 0 global.dunes_flag[24] = 0 global.dunes_flag[25] = 0 global.dunes_flag[26] = 0 global.dunes_flag[27] = 0 global.dunes_flag[28] = 0 global.dunes_flag[29] = 0 global.dunes_flag[30] = 0 global.dunes_flag[31] = 0 global.dunes_flag[32] = 0 global.dunes_flag[33] = 0 global.dunes_flag[34] = 0 global.dunes_flag[35] = 0 global.dunes_flag[36] = 0 global.dunes_flag[37] = 0 global.dunes_flag[38] = 0 global.dunes_flag[39] = 0 global.dunes_flag[40] = 0 global.dunes_flag[41] = 0 global.dunes_flag[42] = 0 global.dunes_flag[43] = 0 global.dunes_flag[44] = 0 global.dunes_flag[45] = 0 global.dunes_flag[46] = 0 global.dunes_flag[47] = 0 global.dunes_flag[48] = 0 global.dunes_flag[49] = 0 global.dunes_flag[50] = 0 global.dunes_flag[51] = 0 global.dunes_flag[52] = 0 global.dunes_flag[53] = 0 global.dunes_flag[54] = 0 global.dunes_flag[55] = 0 global.dunes_flag_ext[0] = 0 global.dunes_flag_ext[1] = 0 global.dunes_flag_ext[2] = 0 global.dunes_flag_ext[3] = 0 global.dunes_flag_ext[4] = 0 global.dunes_flag_ext[5] = 0 global.dunes_flag_ext[6] = 0 }
()
47
    scr_init_flags_steamworks
scr_init_flags_steamworks

function scr_init_flags_steamworks() //gml_Script_scr_init_flags_steamworks { global.sworks_flag[0] = 0 global.sworks_flag[1] = 0 global.sworks_flag[2] = 0 global.sworks_flag[3] = 0 global.sworks_flag[4] = 0 global.sworks_flag[5] = 0 global.sworks_flag[6] = 0 global.sworks_flag[7] = 0 global.sworks_flag[8] = 0 global.sworks_flag[9] = 0 global.sworks_flag[10] = 0 global.sworks_flag[11] = 0 global.sworks_flag[12] = 0 global.sworks_flag[13] = 0 global.sworks_flag[14] = 0 global.sworks_flag[15] = 0 global.sworks_flag[16] = 0 global.sworks_flag[17] = 0 global.sworks_flag[18] = 0 global.sworks_flag[19] = 0 global.sworks_flag[20] = 0 global.sworks_flag[21] = 0 global.sworks_flag[22] = 0 global.sworks_flag[23] = 0 global.sworks_flag[24] = 0 global.sworks_flag[25] = 0 global.sworks_flag[26] = 0 global.sworks_flag[27] = 0 global.sworks_flag[28] = 0 global.sworks_flag[29] = 0 global.sworks_flag[30] = 0 global.sworks_flag[31] = 0 global.sworks_flag[32] = 0 global.sworks_flag[33] = 0 global.sworks_flag[34] = 0 global.sworks_flag[35] = 0 global.sworks_flag[36] = 0 global.sworks_flag[37] = 0 global.sworks_flag[38] = 0 global.sworks_flag[39] = 0 global.sworks_flag[40] = 0 global.sworks_flag[41] = 0 global.sworks_flag[42] = 0 global.sworks_flag[43] = 0 global.sworks_flag[44] = 0 global.sworks_flag[45] = 0 global.sworks_flag[46] = 0 global.sworks_flag[47] = 0 global.sworks_flag[48] = 0 global.sworks_flag[49] = 0 global.sworks_flag[50] = 0 global.sworks_flag[51] = 0 global.sworks_flag[52] = 0 global.sworks_flag[53] = 0 global.sworks_flag[54] = 0 global.sworks_flag[55] = 0 global.sworks_flag[56] = 0 global.sworks_flag[57] = 0 global.sworks_flag[58] = 0 global.sworks_flag[59] = 0 global.sworks_flag[60] = 0 global.sworks_flag[61] = 0 global.factory_code = (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) global.factory_code_2 = ds_list_create() global.factory_code_3 = (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) + (string(irandom_range(1, 9))) ds_list_add(global.factory_code_2, irandom_range(0, 3), irandom_range(4, 7), irandom_range(8, 11), irandom_range(12, 15)) ds_list_shuffle(global.factory_code_2) global.sworks_robot_count = 0 global.sworks_robot_sprite[0] = 0 global.sworks_robot_x[0] = 0 global.sworks_robot_y[0] = 0 global.sworks_robot_depth[0] = 0 global.sworks_robot_angle[0] = 0 global.sworks_robot_scale[0] = 1 global.sworks_id_grid = ds_grid_create(208, 147) }
()
48
    scr_init_flags_hotland
scr_init_flags_hotland

function scr_init_flags_hotland() //gml_Script_scr_init_flags_hotland { global.hotland_flag[0] = 0 global.hotland_flag[1] = 0 global.hotland_flag[2] = 0 global.hotland_flag[3] = 0 global.hotland_flag[4] = 0 global.hotland_flag[5] = 0 global.hotland_flag[6] = 0 global.hotland_flag[7] = 0 global.hotland_flag[8] = 0 global.hotland_flag[9] = 0 global.hotland_flag[10] = 0 global.hotland_flag[11] = 0 global.hotland_flag[12] = 0 global.hotland_flag[13] = 0 global.hotland_flag[14] = 0 global.hotland_flag[15] = 0 }
()
49
    scr_init_flags_flowey
scr_init_flags_flowey

function scr_init_flags_flowey() //gml_Script_scr_init_flags_flowey { global.flowey_flag[0] = 0 global.flowey_flag[1] = 0 global.flowey_flag[2] = 0 global.flowey_flag[3] = 0 global.flowey_flag[4] = 0 global.flowey_flag[5] = 0 global.flowey_flag[6] = 0 global.flowey_flag[7] = 0 global.flowey_flag[8] = 0 global.flowey_flag[9] = 0 global.flowey_flag[10] = 0 global.flowey_flag[11] = 0 global.flowey_flag[12] = 0 global.flowey_flag[13] = 0 global.flowey_flag[14] = 0 global.flowey_flag[15] = 0 global.flowey_flag[16] = 0 global.flowey_flag[17] = 0 global.flowey_flag[18] = 0 global.flowey_flag[19] = 0 global.flowey_flag[20] = 0 global.flowey_flag[21] = 0 global.flowey_flag[22] = 0 global.flowey_flag[23] = 0 global.flowey_flag[24] = 0 global.flowey_flag[25] = 0 global.flowey_flag[26] = 0 global.flowey_flag[27] = 0 global.flowey_flag[28] = 0 global.flowey_flag[29] = 0 global.flowey_flag[30] = 0 global.flowey_flag[31] = 0 global.flowey_flag[32] = 0 global.flowey_flag[33] = 0 global.flowey_flag[34] = 0 global.flowey_flag[35] = 0 global.flowey_flag[36] = 0 global.flowey_flag[37] = 0 global.flowey_flag[38] = 0 }
()
50
    global.flowey_death_pop = 0
51
    global.flowey_save_number = 1
52
    global.fighting_flowey = 0
53
    global.flowey_battle_1_phase = 0
54
    global.save_count = 0
55
    global.extra_flag[1] = false
56
    global.extra_flag[2] = false
57
    global.extra_flag[3] = false
58
    global.extra_flag[4] = false
59
    global.extra_flag[5] = false
60
    global.extra_flag[6] = false
61
    global.extra_flag[7] = false
62
    global.extra_flag[8] = false
63
    global.extra_flag[9] = false
64
    global.encounter_flag[0] = 0
65
    global.route = 2
66
    global.kill_number[0] = 9999
67
    global.kill_area[0][0] = 9999
68
    global.kill_number[1] = 20
69
    for (var i = 0; i <= 6; i++)
70
        global.kill_area[1][i] = 5
71
    global.kill_number[2] = 20
72
    for (i = 0; i <= 7; i++)
73
        global.kill_area[2][i] = 5
74
    global.kill_number[3] = 20
75
    for (i = 0; i <= 8; i++)
76
        global.kill_area[3][i] = 3
77
    global.kill_number[4] = 20
78
    for (i = 0; i <= 12; i++)
79
        global.kill_area[4][i] = 3
80
    global.kill_area_current = 0
81
    global.flGenoCutscene = 0
82
    global.geno_complete[1] = false
83
    global.geno_complete[2] = false
84
    global.geno_complete[3] = false
85
    global.geno_complete[4] = false
86
    global.geno_complete[5] = false
87
    global.item_stock[0] = 1
88
    global.item_stock[1] = 1
89
    global.item_stock[2] = 1
90
    global.item_stock[3] = 1
91
    global.item_stock[4] = 1
92
    global.item_stock[5] = 1
93
    global.item_stock[6] = 1
94
    global.item_stock[7] = 1
95
    global.item_stock[8] = 3
96
    global.item_stock[9] = 1
97
    global.item_stock[10] = 1
98
    global.item_stock[11] = 1
99
    global.item_stock[12] = 2
100
    global.item_stock[13] = 2
101
    global.item_stock[14] = 1
102
    global.item_stock[15] = 1
103
    global.item_stock[16] = 2
104
    global.item_stock[17] = 2
105
    global.item_stock[18] = 2
106
    global.item_stock[19] = 1
107
    global.item_stock[20] = 1
108
    global.item_stock[21] = 1
109
    global.item_stock[22] = 1
110
    global.item_stock[23] = 1
111
    global.death_count[1] = 0
112
    global.death_count[2] = 0
113
    global.death_count[3] = 0
114
    global.death_count[4] = 0
115
    global.death_count[5] = 0
116
    global.death_count[6] = 0
117
    global.death_count[7] = 0
118
    global.death_count_total = 0
119
    global.dialogue_open = false
120
    global.npc_map = ds_map_create()
121
    global.talk_map = ds_map_create()
122
    global.item_used_overworld = undefined
123
    global.fast_travel_point = "None"
124
    global.fast_travel_newroom = -4
125
    global.fast_travel_newx = 0
126
    global.fast_travel_newy = 0
127
    for (i = 1; i <= 8; i++)
128
        global.item_slot[i] = "Nothing"
129
    global.box_slot_list = ds_list_create()
130
    global.mail_pinned = false
131
    global.mail_count = 0
132
    global.mail_list_read = ds_list_create()
133
    global.mail_list = ds_list_create()
134
    global.mail_unclaimed_list = ds_list_create()
135
    global.mail_flag[0] = false
136
    global.mail_flag[1] = false
137
    global.mail_flag[2] = false
138
    global.mail_flag[3] = false
139
    global.mail_flag[4] = false
140
    global.mail_flag[5] = false
141
    global.mail_flag[6] = false
142
    global.mail_flag[7] = false
143
    global.mail_flag[8] = false
144
    global.mail_flag[9] = false
145
    global.spam_mail_chance = 10
146
    global.steal_list = ds_list_create()
147
    global.fast_travel_list = ds_list_create()
148
    global.encounter_list = ds_list_create()
149
    gamepad_set_axis_deadzone(0, global.gamepad_deadzone)
150
    global.using_gamepad = false
151
    global.pause_key = "C"
152
    global.action_key = "Z"
153
    global.cancel_key = "X"
154
    if (!instance_exists(obj_controller))
155
        instance_create(x, y, obj_controller)
156
    if (!instance_exists(obj_radio))
157
        instance_create(x, y, obj_radio)
158
    if (!instance_exists(obj_pl))
159
        instance_create(global.player_x, global.player_y, obj_pl)
160
    global.item_slot[1] = "Missing Poster"
161
    global.fun_value = irandom_range(0, 80)
162
    global.fun_swig_name = "Swig"
163
    if (global.fun_value == 1)
164
        global.fun_swig_name = "Dave"
165
    global.fun_event[0] = 0
166
    global.fun_event[1] = 0
167
    global.menu_sprite = 2418
168
    global.current_room_overworld = -4
169
    scr_initialize_battle
scr_initialize_battle

function scr_initialize_battle() //gml_Script_scr_initialize_battle { global.font_type_text = 1 global.player_1_using_keyboard = true global.player_1_using_gamepad = false global.player_1_control_keyboard_up = 38 global.player_1_control_keyboard_down = 40 global.player_1_control_keyboard_right = 39 global.player_1_control_keyboard_left = 37 global.player_1_control_keyboard_button_1 = 90 global.player_1_control_keyboard_button_2 = 88 global.player_1_control_keyboard_button_3 = 67 global.player_1_control_keyboard_button_4 = 13 global.player_1_control_keyboard_button_5 = 16 global.player_1_control_keyboard_button_6 = 17 global.player_1_control_gamepad_up = 32781 global.player_1_control_gamepad_down = 32782 global.player_1_control_gamepad_right = 32784 global.player_1_control_gamepad_left = 32783 global.player_1_control_gamepad_button_1 = 32769 global.player_1_control_gamepad_button_2 = 32770 global.player_1_control_gamepad_button_3 = 32771 global.player_1_control_gamepad_button_4 = 32772 global.player_1_control_gamepad_button_5 = 32777 global.player_1_control_gamepad_button_6 = 32778 global.text_counter_max = 5 global.text_speed = 1 global.hold_speed = 1 global.twitchy_text_probability = 500 global.twitchy_text_intensity = 1 global.shaky_text_intensity = 1 global.circle_text_angle_default = 0 global.circle_text_radius = 1 global.circle_text_speed = 45 global.turns_passed = 0 global.game_mode = "yellow" global.draw_scanlines = false global.sound_carry_overworld = false global.debug_menu = false global.player_character = "CLOVER" global.game_time_counter = 0 global.game_time_counter_add = 0 global.game_time_seconds = 0 global.game_time_seconds_add = 0 global.game_time_minutes = 0 global.game_time_minutes_add = 0 global.talk_speed_rorrim = 0.3 global.talk_speed_dalv = 0.2 global.talk_speed_frostermit = 0.3 global.talk_speed_shufflers_rephil = 0.2 global.talk_speed_martlet = 0.2 global.talk_speed_el_bailador = 0.2 global.talk_speed_starlo = 0.2 global.talk_speed_author = 0.2 global.talk_speed_honeydew_bear = 0.2 global.talk_speed_default = 0.2 global.talk_speed_toriel = 0.2 global.talk_speed_toriel_idle = 0.2 global.talk_speed_flowey = 0.2 global.attack_surface = 0 global.autofire_on = 0 global.enemy_dead = 0 global.enemy_dead_2 = 0 global.enemy_dead_3 = 0 scr_base_stats() scr_intro_portrait_disjoints() }
()
170
    global.meta_flowey_fight_count = 0
171
    global.meta_flowey_introduction_count = 0
172
    global.game_finished_pacifist = 0
173
    global.game_finished_pacifist_kill = 0
174
    global.game_finished_murder = 0
175
    if file_exists("Save02.sav")
176
    {
177
        ini_open("Save02.sav")
178
        global.meta_flowey_introduction_count = ini_read_real("00", "00", 0)
179
        global.meta_flowey_fight_count = ini_read_real("00", "01", 0)
180
        ini_close()
181
    }
182
}