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function scr_recreate_heart_battle_menu_text_feisty_fourscr_recreate_heart_battle_menu_text_feisty_fourfunction scr_recreate_heart_battle_menu_text_feisty_four() //gml_Script_scr_recreate_heart_battle_menu_text_feisty_four
{
var last_text_move_select = global.last_text_move_select
instance_create_depth((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), -642, obj_dialogue_battle_move_select_any)
if (text_deadlock_1 == true)
{
}
else if (last_text_move_select == 0)
{
text_deadlock_message[0] = "* Time to get feisty!"
text_deadlock_1 = true
}
else
{
var random_text_move_select = irandom_range(1, 9)
if (random_text_move_select == 1)
{
text_deadlock_message[0] = "* Ed pounds his fists together# triumphantly!"
text_deadlock_1 = true
}
else if (random_text_move_select == 2)
{
text_deadlock_message[0] = "* Moray sharpens their blade."
text_deadlock_1 = true
}
else if (random_text_move_select == 3)
{
text_deadlock_message[0] = "* Ace is practicing sleight of# hand."
text_deadlock_1 = true
}
else if (random_text_move_select == 4)
{
text_deadlock_message[0] = "* Mooch looks around suspiciously."
text_deadlock_1 = true
}
else if (random_text_move_select == 5)
{
text_deadlock_message[0] = "* The four are bickering."
text_deadlock_1 = true
}
else if (random_text_move_select == 6)
{
text_deadlock_message[0] = "* Mooch and Ace are playing 52# card pickup."
text_deadlock_1 = true
}
else if (random_text_move_select == 7)
{
text_deadlock_message[0] = "* Moray leans on Ed to rest up."
text_deadlock_1 = true
}
else if (random_text_move_select == 8)
{
text_deadlock_message[0] = "* Smells like teamwork."
text_deadlock_1 = true
}
else if (random_text_move_select == 9)
{
text_deadlock_message[0] = "* The four are deciding who# attacks next."
text_deadlock_1 = true
}
}
with (obj_dialogue_battle_move_select_any)
{
message[0] = obj_heart_battle_menu.text_deadlock_message[0]
message_length = string_length(message[message_current])
}
} () //gml_Script_scr_recreate_heart_battle_menu_text_feisty_four |
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{ |
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var last_text_move_select = global.last_text_move_select |
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instance_create_depth((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), -642, obj_dialogue_battle_move_select_any) |
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if (text_deadlock_1 == true) |
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{ |
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} |
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else if (last_text_move_select == 0) |
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{ |
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text_deadlock_message[0] = "* Time to get feisty!" |
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text_deadlock_1 = true |
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} |
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else |
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{ |
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var random_text_move_select = irandom_range(1, 9) |
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if (random_text_move_select == 1) |
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{ |
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text_deadlock_message[0] = "* Ed pounds his fists together# triumphantly!" |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 2) |
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{ |
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text_deadlock_message[0] = "* Moray sharpens their blade." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 3) |
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{ |
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text_deadlock_message[0] = "* Ace is practicing sleight of# hand." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 4) |
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{ |
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text_deadlock_message[0] = "* Mooch looks around suspiciously." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 5) |
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{ |
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text_deadlock_message[0] = "* The four are bickering." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 6) |
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{ |
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text_deadlock_message[0] = "* Mooch and Ace are playing 52# card pickup." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 7) |
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{ |
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text_deadlock_message[0] = "* Moray leans on Ed to rest up." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 8) |
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{ |
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text_deadlock_message[0] = "* Smells like teamwork." |
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text_deadlock_1 = true |
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} |
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else if (random_text_move_select == 9) |
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{ |
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text_deadlock_message[0] = "* The four are deciding who# attacks next." |
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text_deadlock_1 = true |
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} |
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} |
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with (obj_dialogue_battle_move_select_any) |
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{ |
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message[0] = obj_heart_battle_menu.text_deadlock_message[0] |
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message_length = string_length(message[message_current]) |
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} |
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} |