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function scr_recreate_heart_battle_menu_text_feisty_fourscr_recreate_heart_battle_menu_text_feisty_four
function scr_recreate_heart_battle_menu_text_feisty_four()
{
var last_text_move_select = global.last_text_move_select;
instance_create_depth(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, -642, obj_dialogue_battle_move_select_any);
if (text_deadlock_1 == true)
{
}
else if (last_text_move_select == 0)
{
text_deadlock_message[0] = "* Time to get feisty!";
text_deadlock_1 = true;
}
else
{
var random_text_move_select = irandom_range(1, 9);
if (random_text_move_select == 1)
{
text_deadlock_message[0] = "* Ed pounds his fists together# triumphantly!";
text_deadlock_1 = true;
}
else if (random_text_move_select == 2)
{
text_deadlock_message[0] = "* Moray sharpens their blade.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 3)
{
text_deadlock_message[0] = "* Ace is practicing sleight of# hand.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 4)
{
text_deadlock_message[0] = "* Mooch looks around suspiciously.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 5)
{
text_deadlock_message[0] = "* The four are bickering.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 6)
{
text_deadlock_message[0] = "* Mooch and Ace are playing 52# card pickup.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 7)
{
text_deadlock_message[0] = "* Moray leans on Ed to rest up.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 8)
{
text_deadlock_message[0] = "* Smells like teamwork.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 9)
{
text_deadlock_message[0] = "* The four are deciding who# attacks next.";
text_deadlock_1 = true;
}
}
with (obj_dialogue_battle_move_select_any)
{
message[0] = obj_heart_battle_menu.text_deadlock_message[0];
message_length = string_length(message[message_current]);
}
} ()
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{
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var last_text_move_select = global.last_text_move_select;
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instance_create_depth(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, -642, obj_dialogue_battle_move_select_any);
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if (text_deadlock_1 == true)
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{
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}
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else if (last_text_move_select == 0)
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{
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text_deadlock_message[0] = "* Time to get feisty!";
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text_deadlock_1 = true;
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}
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else
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{
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var random_text_move_select = irandom_range(1, 9);
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if (random_text_move_select == 1)
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{
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text_deadlock_message[0] = "* Ed pounds his fists together# triumphantly!";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 2)
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{
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text_deadlock_message[0] = "* Moray sharpens their blade.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 3)
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{
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text_deadlock_message[0] = "* Ace is practicing sleight of# hand.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 4)
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{
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text_deadlock_message[0] = "* Mooch looks around suspiciously.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 5)
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{
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text_deadlock_message[0] = "* The four are bickering.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 6)
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{
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text_deadlock_message[0] = "* Mooch and Ace are playing 52# card pickup.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 7)
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{
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text_deadlock_message[0] = "* Moray leans on Ed to rest up.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 8)
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{
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text_deadlock_message[0] = "* Smells like teamwork.";
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text_deadlock_1 = true;
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}
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else if (random_text_move_select == 9)
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{
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text_deadlock_message[0] = "* The four are deciding who# attacks next.";
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text_deadlock_1 = true;
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}
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}
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with (obj_dialogue_battle_move_select_any)
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{
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message[0] = obj_heart_battle_menu.text_deadlock_message[0];
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message_length = string_length(message[message_current]);
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}
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}
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