1 |
function scr_recreate_heart_battle_menu_text_feisty_fourscr_recreate_heart_battle_menu_text_feisty_fourfunction scr_recreate_heart_battle_menu_text_feisty_four()
{
var last_text_move_select = global.last_text_move_select;
instance_create_depth(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, -642, obj_dialogue_battle_move_select_any);
if (text_deadlock_1 == true)
{
}
else if (last_text_move_select == 0)
{
text_deadlock_message[0] = "* Time to get feisty!";
text_deadlock_1 = true;
}
else
{
var random_text_move_select = irandom_range(1, 9);
if (random_text_move_select == 1)
{
text_deadlock_message[0] = "* Ed pounds his fists together# triumphantly!";
text_deadlock_1 = true;
}
else if (random_text_move_select == 2)
{
text_deadlock_message[0] = "* Moray sharpens their blade.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 3)
{
text_deadlock_message[0] = "* Ace is practicing sleight of# hand.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 4)
{
text_deadlock_message[0] = "* Mooch looks around suspiciously.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 5)
{
text_deadlock_message[0] = "* The four are bickering.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 6)
{
text_deadlock_message[0] = "* Mooch and Ace are playing 52# card pickup.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 7)
{
text_deadlock_message[0] = "* Moray leans on Ed to rest up.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 8)
{
text_deadlock_message[0] = "* Smells like teamwork.";
text_deadlock_1 = true;
}
else if (random_text_move_select == 9)
{
text_deadlock_message[0] = "* The four are deciding who# attacks next.";
text_deadlock_1 = true;
}
}
with (obj_dialogue_battle_move_select_any)
{
message[0] = obj_heart_battle_menu.text_deadlock_message[0];
message_length = string_length(message[message_current]);
}
} () |
2 |
{ |
3 |
var last_text_move_select = global.last_text_move_select; |
4 |
instance_create_depth(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, -642, obj_dialogue_battle_move_select_any); |
5 |
if (text_deadlock_1 == true) |
6 |
{ |
7 |
} |
8 |
else if (last_text_move_select == 0) |
9 |
{ |
10 |
text_deadlock_message[0] = "* Time to get feisty!"; |
11 |
text_deadlock_1 = true; |
12 |
} |
13 |
else |
14 |
{ |
15 |
var random_text_move_select = irandom_range(1, 9); |
16 |
if (random_text_move_select == 1) |
17 |
{ |
18 |
text_deadlock_message[0] = "* Ed pounds his fists together# triumphantly!"; |
19 |
text_deadlock_1 = true; |
20 |
} |
21 |
else if (random_text_move_select == 2) |
22 |
{ |
23 |
text_deadlock_message[0] = "* Moray sharpens their blade."; |
24 |
text_deadlock_1 = true; |
25 |
} |
26 |
else if (random_text_move_select == 3) |
27 |
{ |
28 |
text_deadlock_message[0] = "* Ace is practicing sleight of# hand."; |
29 |
text_deadlock_1 = true; |
30 |
} |
31 |
else if (random_text_move_select == 4) |
32 |
{ |
33 |
text_deadlock_message[0] = "* Mooch looks around suspiciously."; |
34 |
text_deadlock_1 = true; |
35 |
} |
36 |
else if (random_text_move_select == 5) |
37 |
{ |
38 |
text_deadlock_message[0] = "* The four are bickering."; |
39 |
text_deadlock_1 = true; |
40 |
} |
41 |
else if (random_text_move_select == 6) |
42 |
{ |
43 |
text_deadlock_message[0] = "* Mooch and Ace are playing 52# card pickup."; |
44 |
text_deadlock_1 = true; |
45 |
} |
46 |
else if (random_text_move_select == 7) |
47 |
{ |
48 |
text_deadlock_message[0] = "* Moray leans on Ed to rest up."; |
49 |
text_deadlock_1 = true; |
50 |
} |
51 |
else if (random_text_move_select == 8) |
52 |
{ |
53 |
text_deadlock_message[0] = "* Smells like teamwork."; |
54 |
text_deadlock_1 = true; |
55 |
} |
56 |
else if (random_text_move_select == 9) |
57 |
{ |
58 |
text_deadlock_message[0] = "* The four are deciding who# attacks next."; |
59 |
text_deadlock_1 = true; |
60 |
} |
61 |
} |
62 |
with (obj_dialogue_battle_move_select_any) |
63 |
{ |
64 |
message[0] = obj_heart_battle_menu.text_deadlock_message[0]; |
65 |
message_length = string_length(message[message_current]); |
66 |
} |
67 |
} |