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function scr_savegame_metascr_savegame_metafunction scr_savegame_meta() //gml_Script_scr_savegame_meta
{
if file_exists("Save02.sav")
file_delete("Save02.sav")
ini_open("Save02.sav")
ini_write_real("00", "00", global.meta_flowey_introduction_count)
ini_write_real("00", "01", global.meta_flowey_fight_count)
ini_write_real("00", "02", global.game_finished_pacifist)
ini_write_real("00", "03", global.game_finished_pacifist_kill)
ini_write_real("00", "04", global.game_finished_murder)
ini_write_real("Deaths", "00", global.death_count_total)
ini_write_real("Deaths", "01", global.death_count[1])
ini_write_real("Deaths", "02", global.death_count[2])
ini_close()
} () //gml_Script_scr_savegame_meta |
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{ |
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if file_exists("Save02.sav") |
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file_delete("Save02.sav") |
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ini_open("Save02.sav") |
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ini_write_real("00", "00", global.meta_flowey_introduction_count) |
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ini_write_real("00", "01", global.meta_flowey_fight_count) |
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ini_write_real("00", "02", global.game_finished_pacifist) |
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ini_write_real("00", "03", global.game_finished_pacifist_kill) |
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ini_write_real("00", "04", global.game_finished_murder) |
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ini_write_real("Deaths", "00", global.death_count_total) |
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ini_write_real("Deaths", "01", global.death_count[1]) |
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ini_write_real("Deaths", "02", global.death_count[2]) |
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ini_close() |
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} |