|
1
|
function scr_savegame_metascr_savegame_meta
function scr_savegame_meta()
{
if (file_exists("Save02.sav"))
file_delete("Save02.sav");
ini_open("Save02.sav");
ini_write_real("00", "00", global.meta_flowey_introduction_count);
ini_write_real("00", "01", global.meta_flowey_fight_count);
ini_write_real("00", "02", global.game_finished_pacifist);
ini_write_real("00", "03", global.game_finished_pacifist_kill);
ini_write_real("00", "04", global.game_finished_murder);
ini_write_real("Deaths", "00", global.death_count_total);
ini_write_real("Deaths", "01", global.death_count[1]);
ini_write_real("Deaths", "02", global.death_count[2]);
ini_close();
} ()
|
|
2
|
{
|
|
3
|
if (file_exists("Save02.sav"))
|
|
4
|
file_delete("Save02.sav");
|
|
5
|
ini_open("Save02.sav");
|
|
6
|
ini_write_real("00", "00", global.meta_flowey_introduction_count);
|
|
7
|
ini_write_real("00", "01", global.meta_flowey_fight_count);
|
|
8
|
ini_write_real("00", "02", global.game_finished_pacifist);
|
|
9
|
ini_write_real("00", "03", global.game_finished_pacifist_kill);
|
|
10
|
ini_write_real("00", "04", global.game_finished_murder);
|
|
11
|
ini_write_real("Deaths", "00", global.death_count_total);
|
|
12
|
ini_write_real("Deaths", "01", global.death_count[1]);
|
|
13
|
ini_write_real("Deaths", "02", global.death_count[2]);
|
|
14
|
ini_close();
|
|
15
|
}
|