| 1 |
function scr_savegame_metascr_savegame_metafunction scr_savegame_meta()
{
if (file_exists("Save02.sav"))
file_delete("Save02.sav");
ini_open("Save02.sav");
ini_write_real("00", "00", global.meta_flowey_introduction_count);
ini_write_real("00", "01", global.meta_flowey_fight_count);
ini_write_real("00", "02", global.game_finished_pacifist);
ini_write_real("00", "03", global.game_finished_pacifist_kill);
ini_write_real("00", "04", global.game_finished_murder);
ini_write_real("Deaths", "00", global.death_count_total);
ini_write_real("Deaths", "01", global.death_count[1]);
ini_write_real("Deaths", "02", global.death_count[2]);
ini_close();
} () |
| 2 |
{ |
| 3 |
if (file_exists("Save02.sav")) |
| 4 |
file_delete("Save02.sav"); |
| 5 |
ini_open("Save02.sav"); |
| 6 |
ini_write_real("00", "00", global.meta_flowey_introduction_count); |
| 7 |
ini_write_real("00", "01", global.meta_flowey_fight_count); |
| 8 |
ini_write_real("00", "02", global.game_finished_pacifist); |
| 9 |
ini_write_real("00", "03", global.game_finished_pacifist_kill); |
| 10 |
ini_write_real("00", "04", global.game_finished_murder); |
| 11 |
ini_write_real("Deaths", "00", global.death_count_total); |
| 12 |
ini_write_real("Deaths", "01", global.death_count[1]); |
| 13 |
ini_write_real("Deaths", "02", global.death_count[2]); |
| 14 |
ini_close(); |
| 15 |
} |