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gml_GlobalScript_scr_screenshake_battle

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function scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() //gml_Script_scr_screenshake_battle { instance_destroy(obj_screenshake_battle) var screenshake = instance_create(0, 0, obj_screenshake_battle) battle_screenshake_duration = argument[0] battle_screenshake_intensity = argument[1] battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration }
() //gml_Script_scr_screenshake_battle
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{
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    instance_destroy(obj_screenshake_battle)
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    var screenshake = instance_create(0, 0, obj_screenshake_battle)
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    battle_screenshake_duration = argument[0]
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    battle_screenshake_intensity = argument[1]
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    battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
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}