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gml_GlobalScript_scr_screenshake_battle

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function scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
()
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{
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    instance_destroy(obj_screenshake_battle);
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    var screenshake = instance_create(0, 0, obj_screenshake_battle);
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    battle_screenshake_duration = argument[0];
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    battle_screenshake_intensity = argument[1];
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    battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
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}