Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_shuffle_snowdin_13_yellow

(view raw script w/o annotations or w/e)
1
function scr_shuffle_snowdin_13_yellow
scr_shuffle_snowdin_13_yellow

function scr_shuffle_snowdin_13_yellow() //gml_Script_scr_shuffle_snowdin_13_yellow { var shuffle_direction = irandom(1) if position_meeting(130, 200, shuffler[current_shuffler]) { with (shuffler[current_shuffler]) move_right = true var shuff = instance_position(160, 200, obj_snowdin_13_shuffler_overworld_yellow) with (shuff) move_left = true } else if position_meeting(160, 200, shuffler[current_shuffler]) { if (shuffle_direction == 0) { with (shuffler[current_shuffler]) move_right = true shuff = instance_position(190, 200, obj_snowdin_13_shuffler_overworld_yellow) with (shuff) move_left = true } else if (shuffle_direction == 1) { with (shuffler[current_shuffler]) move_left = true shuff = instance_position(130, 200, obj_snowdin_13_shuffler_overworld_yellow) with (shuff) move_right = true } } else if position_meeting(190, 200, shuffler[current_shuffler]) { with (shuffler[current_shuffler]) move_left = true shuff = instance_position(160, 200, obj_snowdin_13_shuffler_overworld_yellow) with (shuff) move_right = true } }
() //gml_Script_scr_shuffle_snowdin_13_yellow
2
{
3
    var shuffle_direction = irandom(1)
4
    if position_meeting(130, 200, shuffler[current_shuffler])
5
    {
6
        with (shuffler[current_shuffler])
7
            move_right = true
8
        var shuff = instance_position(160, 200, obj_snowdin_13_shuffler_overworld_yellow)
9
        with (shuff)
10
            move_left = true
11
    }
12
    else if position_meeting(160, 200, shuffler[current_shuffler])
13
    {
14
        if (shuffle_direction == 0)
15
        {
16
            with (shuffler[current_shuffler])
17
                move_right = true
18
            shuff = instance_position(190, 200, obj_snowdin_13_shuffler_overworld_yellow)
19
            with (shuff)
20
                move_left = true
21
        }
22
        else if (shuffle_direction == 1)
23
        {
24
            with (shuffler[current_shuffler])
25
                move_left = true
26
            shuff = instance_position(130, 200, obj_snowdin_13_shuffler_overworld_yellow)
27
            with (shuff)
28
                move_right = true
29
        }
30
    }
31
    else if position_meeting(190, 200, shuffler[current_shuffler])
32
    {
33
        with (shuffler[current_shuffler])
34
            move_left = true
35
        shuff = instance_position(160, 200, obj_snowdin_13_shuffler_overworld_yellow)
36
        with (shuff)
37
            move_right = true
38
    }
39
}