scr_start_enemy_attacking_axisfunction
scr_start_enemy_attacking_axis() //gml_Script_scr_start_enemy_attacking_axis
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_axis)
instance_create(0, 0, obj_battle_enemy_attack_axis_shield)
with (obj_heart_battle_fighting_parent)
moveable = true
}