scr_start_enemy_attacking_axisfunction
scr_start_enemy_attacking_axis()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_axis);
instance_create(0, 0, obj_battle_enemy_attack_axis_shield);
with (obj_heart_battle_fighting_parent)
moveable = true;
}