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function scr_start_enemy_attacking_bowll_soloscr_start_enemy_attacking_bowll_solofunction scr_start_enemy_attacking_bowll_solo() //gml_Script_scr_start_enemy_attacking_bowll_solo
{
if (global.enemy_attack == "Bowll Test Song")
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true
sc_direction = "In"
sc_dcurrent = 0
sc_speed = 0.1
sc_in_script = gml_Script_scr_start_enemy_attacking_bowll_solo_ext
sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_bowll
sc_sprite = 1646
}
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm)
}
else
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(414, 94, obj_quote_bubble_battle_yellow_2)
instance_create(0, 0, obj_quote_battle_bowll_a)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
}
} () //gml_Script_scr_start_enemy_attacking_bowll_solo |
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{ |
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if (global.enemy_attack == "Bowll Test Song") |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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with (obj_dialogue_box_battle_transformation_any) |
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{ |
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sc_able = true |
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sc_direction = "In" |
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sc_dcurrent = 0 |
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sc_speed = 0.1 |
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sc_in_script = gml_Script_scr_start_enemy_attacking_bowll_solo_ext |
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sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_bowll |
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sc_sprite = 1646 |
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} |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm) |
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} |
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else |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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instance_create(414, 94, obj_quote_bubble_battle_yellow_2) |
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instance_create(0, 0, obj_quote_battle_bowll_a) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |
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} |
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} |