Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_start_enemy_attacking_bowll_solo

(view raw script w/o annotations or w/e)
1
function scr_start_enemy_attacking_bowll_solo
scr_start_enemy_attacking_bowll_solo

function scr_start_enemy_attacking_bowll_solo() { if (global.enemy_attack == "Bowll Test Song") { instance_create(319, 320, obj_dialogue_box_battle_transformation_any); with (obj_dialogue_box_battle_transformation_any) { sc_able = true; sc_direction = "In"; sc_dcurrent = 0; sc_speed = 0.1; sc_in_script = scr_start_enemy_attacking_bowll_solo_ext; sc_out_script = scr_sme_yellow_rhythm_out_script_bowll; sc_sprite = 1646; } instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm); } else { instance_create(319, 320, obj_dialogue_box_battle_transformation_any); instance_create(414, 94, obj_quote_bubble_battle_yellow_2); instance_create(0, 0, obj_quote_battle_bowll_a); instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); } }
()
2
{
3
    if (global.enemy_attack == "Bowll Test Song")
4
    {
5
        instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
6
        with (obj_dialogue_box_battle_transformation_any)
7
        {
8
            sc_able = true;
9
            sc_direction = "In";
10
            sc_dcurrent = 0;
11
            sc_speed = 0.1;
12
            sc_in_script = scr_start_enemy_attacking_bowll_solo_ext;
13
            sc_out_script = scr_sme_yellow_rhythm_out_script_bowll;
14
            sc_sprite = 1646;
15
        }
16
        instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
17
    }
18
    else
19
    {
20
        instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
21
        instance_create(414, 94, obj_quote_bubble_battle_yellow_2);
22
        instance_create(0, 0, obj_quote_battle_bowll_a);
23
        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
24
    }
25
}