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1
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function scr_start_enemy_attacking_bowll_soloscr_start_enemy_attacking_bowll_solo
function scr_start_enemy_attacking_bowll_solo()
{
if (global.enemy_attack == "Bowll Test Song")
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true;
sc_direction = "In";
sc_dcurrent = 0;
sc_speed = 0.1;
sc_in_script = scr_start_enemy_attacking_bowll_solo_ext;
sc_out_script = scr_sme_yellow_rhythm_out_script_bowll;
sc_sprite = 1646;
}
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
}
else
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(414, 94, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_bowll_a);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
} ()
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2
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{
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3
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if (global.enemy_attack == "Bowll Test Song")
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4
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{
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5
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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6
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with (obj_dialogue_box_battle_transformation_any)
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7
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{
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8
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sc_able = true;
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9
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sc_direction = "In";
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10
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sc_dcurrent = 0;
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11
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sc_speed = 0.1;
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12
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sc_in_script = scr_start_enemy_attacking_bowll_solo_ext;
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13
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sc_out_script = scr_sme_yellow_rhythm_out_script_bowll;
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14
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sc_sprite = 1646;
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15
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}
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16
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
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17
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}
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18
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else
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19
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{
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20
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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21
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instance_create(414, 94, obj_quote_bubble_battle_yellow_2);
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22
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instance_create(0, 0, obj_quote_battle_bowll_a);
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23
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
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24
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}
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25
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}
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