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function scr_start_enemy_attacking_bowll_soloscr_start_enemy_attacking_bowll_solofunction scr_start_enemy_attacking_bowll_solo()
{
if (global.enemy_attack == "Bowll Test Song")
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true;
sc_direction = "In";
sc_dcurrent = 0;
sc_speed = 0.1;
sc_in_script = scr_start_enemy_attacking_bowll_solo_ext;
sc_out_script = scr_sme_yellow_rhythm_out_script_bowll;
sc_sprite = 1646;
}
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
}
else
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(414, 94, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_bowll_a);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
} () |
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{ |
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if (global.enemy_attack == "Bowll Test Song") |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
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with (obj_dialogue_box_battle_transformation_any) |
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{ |
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sc_able = true; |
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sc_direction = "In"; |
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sc_dcurrent = 0; |
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sc_speed = 0.1; |
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sc_in_script = scr_start_enemy_attacking_bowll_solo_ext; |
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sc_out_script = scr_sme_yellow_rhythm_out_script_bowll; |
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sc_sprite = 1646; |
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} |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm); |
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} |
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else |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
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instance_create(414, 94, obj_quote_bubble_battle_yellow_2); |
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instance_create(0, 0, obj_quote_battle_bowll_a); |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
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} |
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} |