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function scr_start_enemy_attacking_cactony_slither_duoscr_start_enemy_attacking_cactony_slither_duofunction scr_start_enemy_attacking_cactony_slither_duo() //gml_Script_scr_start_enemy_attacking_cactony_slither_duo
{
if live_call()
return global.live_result;
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
var dialogue_1_spawn = false
var dialogue_2_spawn = false
var enemy_dead = global.enemy_dead
var enemy_dead_2 = global.enemy_dead_2
var enemy_spared = global.enemy_spared
var enemy_spared_2 = global.enemy_spared_2
end_loop = false
if (enemy_dead == false && enemy_spared == false)
{
dialogue_1_spawn = true
if ((global.action_1_selected_count_2 >= 1 || global.action_2_selected_count_2 >= 1 || global.action_3_selected_count_2 >= 1) && global.last_action_selected_2 != "Nothing")
{
dialogue_1_spawn = false
global.action_1_selected_count = 0
global.action_2_selected_count = 0
}
}
if (enemy_dead_2 == false && enemy_spared_2 == false)
{
dialogue_2_spawn = true
if ((global.action_1_selected_count >= 1 && global.last_action_selected == "Action 1 Message 0") || global.action_2_selected_count >= 1)
dialogue_2_spawn = false
}
if dialogue_1_spawn
{
instance_create(100, 16, obj_quote_bubble_battle_yellow_above_thin)
instance_create(0, 0, obj_quote_battle_cactony_a)
}
if dialogue_2_spawn
{
var bubble = instance_create(390, 16, obj_quote_bubble_battle_yellow_above_thin)
var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_slither_b)
quote.spawner = bubble
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
} () //gml_Script_scr_start_enemy_attacking_cactony_slither_duo |
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{ |
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if live_call() |
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return global.live_result; |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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var dialogue_1_spawn = false |
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var dialogue_2_spawn = false |
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var enemy_dead = global.enemy_dead |
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var enemy_dead_2 = global.enemy_dead_2 |
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var enemy_spared = global.enemy_spared |
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var enemy_spared_2 = global.enemy_spared_2 |
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end_loop = false |
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if (enemy_dead == false && enemy_spared == false) |
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{ |
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dialogue_1_spawn = true |
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if ((global.action_1_selected_count_2 >= 1 || global.action_2_selected_count_2 >= 1 || global.action_3_selected_count_2 >= 1) && global.last_action_selected_2 != "Nothing") |
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{ |
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dialogue_1_spawn = false |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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} |
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} |
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if (enemy_dead_2 == false && enemy_spared_2 == false) |
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{ |
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dialogue_2_spawn = true |
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if ((global.action_1_selected_count >= 1 && global.last_action_selected == "Action 1 Message 0") || global.action_2_selected_count >= 1) |
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dialogue_2_spawn = false |
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} |
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if dialogue_1_spawn |
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{ |
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instance_create(100, 16, obj_quote_bubble_battle_yellow_above_thin) |
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instance_create(0, 0, obj_quote_battle_cactony_a) |
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} |
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if dialogue_2_spawn |
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{ |
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var bubble = instance_create(390, 16, obj_quote_bubble_battle_yellow_above_thin) |
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var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_slither_b) |
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quote.spawner = bubble |
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} |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |
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} |