| 1 |
function scr_start_enemy_attacking_cactony_slither_duoscr_start_enemy_attacking_cactony_slither_duofunction scr_start_enemy_attacking_cactony_slither_duo()
{
if (live_call())
return global.live_result;
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
var dialogue_1_spawn = false;
var dialogue_2_spawn = false;
var enemy_dead = global.enemy_dead;
var enemy_dead_2 = global.enemy_dead_2;
var enemy_spared = global.enemy_spared;
var enemy_spared_2 = global.enemy_spared_2;
end_loop = false;
if (enemy_dead == false && enemy_spared == false)
{
dialogue_1_spawn = true;
if ((global.action_1_selected_count_2 >= 1 || global.action_2_selected_count_2 >= 1 || global.action_3_selected_count_2 >= 1) && global.last_action_selected_2 != "Nothing")
{
dialogue_1_spawn = false;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
}
}
if (enemy_dead_2 == false && enemy_spared_2 == false)
{
dialogue_2_spawn = true;
if ((global.action_1_selected_count >= 1 && global.last_action_selected == "Action 1 Message 0") || global.action_2_selected_count >= 1)
dialogue_2_spawn = false;
}
if (dialogue_1_spawn)
{
instance_create(100, 16, obj_quote_bubble_battle_yellow_above_thin);
instance_create(0, 0, obj_quote_battle_cactony_a);
}
if (dialogue_2_spawn)
{
var bubble = instance_create(390, 16, obj_quote_bubble_battle_yellow_above_thin);
var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_slither_b);
quote.spawner = bubble;
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
} () |
| 2 |
{ |
| 3 |
if (live_call()) |
| 4 |
return global.live_result; |
| 5 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
| 6 |
var dialogue_1_spawn = false; |
| 7 |
var dialogue_2_spawn = false; |
| 8 |
var enemy_dead = global.enemy_dead; |
| 9 |
var enemy_dead_2 = global.enemy_dead_2; |
| 10 |
var enemy_spared = global.enemy_spared; |
| 11 |
var enemy_spared_2 = global.enemy_spared_2; |
| 12 |
end_loop = false; |
| 13 |
if (enemy_dead == false && enemy_spared == false) |
| 14 |
{ |
| 15 |
dialogue_1_spawn = true; |
| 16 |
if ((global.action_1_selected_count_2 >= 1 || global.action_2_selected_count_2 >= 1 || global.action_3_selected_count_2 >= 1) && global.last_action_selected_2 != "Nothing") |
| 17 |
{ |
| 18 |
dialogue_1_spawn = false; |
| 19 |
global.action_1_selected_count = 0; |
| 20 |
global.action_2_selected_count = 0; |
| 21 |
} |
| 22 |
} |
| 23 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 24 |
{ |
| 25 |
dialogue_2_spawn = true; |
| 26 |
if ((global.action_1_selected_count >= 1 && global.last_action_selected == "Action 1 Message 0") || global.action_2_selected_count >= 1) |
| 27 |
dialogue_2_spawn = false; |
| 28 |
} |
| 29 |
if (dialogue_1_spawn) |
| 30 |
{ |
| 31 |
instance_create(100, 16, obj_quote_bubble_battle_yellow_above_thin); |
| 32 |
instance_create(0, 0, obj_quote_battle_cactony_a); |
| 33 |
} |
| 34 |
if (dialogue_2_spawn) |
| 35 |
{ |
| 36 |
var bubble = instance_create(390, 16, obj_quote_bubble_battle_yellow_above_thin); |
| 37 |
var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_slither_b); |
| 38 |
quote.spawner = bubble; |
| 39 |
} |
| 40 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 41 |
} |