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function scr_start_enemy_attacking_el_bailadorscr_start_enemy_attacking_el_bailadorfunction scr_start_enemy_attacking_el_bailador() //gml_Script_scr_start_enemy_attacking_el_bailador
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true
sc_direction = "In"
sc_dcurrent = 0
sc_speed = 0.1
sc_in_script = gml_Script_scr_start_enemy_attacking_el_bailador_ext
sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_el_bailador
if (global.route != 3)
sc_sprite = 1646
else
sc_sprite = 2096
}
if (global.route != 3)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm)
else
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red)
} () //gml_Script_scr_start_enemy_attacking_el_bailador |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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with (obj_dialogue_box_battle_transformation_any) |
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{ |
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sc_able = true |
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sc_direction = "In" |
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sc_dcurrent = 0 |
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sc_speed = 0.1 |
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sc_in_script = gml_Script_scr_start_enemy_attacking_el_bailador_ext |
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sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_el_bailador |
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if (global.route != 3) |
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sc_sprite = 1646 |
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else |
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sc_sprite = 2096 |
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} |
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if (global.route != 3) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm) |
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else |
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red) |
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} |