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gml_GlobalScript_scr_start_enemy_attacking_el_bailador

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function scr_start_enemy_attacking_el_bailador
scr_start_enemy_attacking_el_bailador

function scr_start_enemy_attacking_el_bailador() //gml_Script_scr_start_enemy_attacking_el_bailador { instance_create(319, 320, obj_dialogue_box_battle_transformation_any) with (obj_dialogue_box_battle_transformation_any) { sc_able = true sc_direction = "In" sc_dcurrent = 0 sc_speed = 0.1 sc_in_script = gml_Script_scr_start_enemy_attacking_el_bailador_ext sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_el_bailador if (global.route != 3) sc_sprite = 1646 else sc_sprite = 2096 } if (global.route != 3) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm) else instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red) }
() //gml_Script_scr_start_enemy_attacking_el_bailador
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{
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
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    with (obj_dialogue_box_battle_transformation_any)
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    {
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        sc_able = true
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        sc_direction = "In"
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        sc_dcurrent = 0
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        sc_speed = 0.1
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        sc_in_script = gml_Script_scr_start_enemy_attacking_el_bailador_ext
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        sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_el_bailador
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        if (global.route != 3)
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            sc_sprite = 1646
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        else
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            sc_sprite = 2096
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    }
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    if (global.route != 3)
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        instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 79), (obj_dialogue_box_battle_transformation_any.bbox_top + 202), obj_heart_battle_fighting_yellow_rhythm)
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    else
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        instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red)
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}