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1
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function scr_start_enemy_attacking_el_bailadorscr_start_enemy_attacking_el_bailador
function scr_start_enemy_attacking_el_bailador()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true;
sc_direction = "In";
sc_dcurrent = 0;
sc_speed = 0.1;
sc_in_script = scr_start_enemy_attacking_el_bailador_ext;
sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador;
if (global.route != 3)
sc_sprite = 1646;
else
sc_sprite = 2096;
}
if (global.route != 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
else
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red);
} ()
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2
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{
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3
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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4
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with (obj_dialogue_box_battle_transformation_any)
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5
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{
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6
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sc_able = true;
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7
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sc_direction = "In";
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8
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sc_dcurrent = 0;
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9
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sc_speed = 0.1;
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10
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sc_in_script = scr_start_enemy_attacking_el_bailador_ext;
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11
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sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador;
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12
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if (global.route != 3)
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13
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sc_sprite = 1646;
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14
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else
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15
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sc_sprite = 2096;
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16
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}
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17
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if (global.route != 3)
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18
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
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19
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else
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20
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red);
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21
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}
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