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function scr_start_enemy_attacking_el_bailadorscr_start_enemy_attacking_el_bailadorfunction scr_start_enemy_attacking_el_bailador()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true;
sc_direction = "In";
sc_dcurrent = 0;
sc_speed = 0.1;
sc_in_script = scr_start_enemy_attacking_el_bailador_ext;
sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador;
if (global.route != 3)
sc_sprite = 1646;
else
sc_sprite = 2096;
}
if (global.route != 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
else
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red);
} () |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
4 |
with (obj_dialogue_box_battle_transformation_any) |
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{ |
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sc_able = true; |
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sc_direction = "In"; |
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sc_dcurrent = 0; |
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sc_speed = 0.1; |
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sc_in_script = scr_start_enemy_attacking_el_bailador_ext; |
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sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador; |
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if (global.route != 3) |
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sc_sprite = 1646; |
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else |
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sc_sprite = 2096; |
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} |
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if (global.route != 3) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm); |
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else |
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red); |
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} |