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gml_GlobalScript_scr_start_enemy_attacking_el_bailador

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function scr_start_enemy_attacking_el_bailador
scr_start_enemy_attacking_el_bailador

function scr_start_enemy_attacking_el_bailador() { instance_create(319, 320, obj_dialogue_box_battle_transformation_any); with (obj_dialogue_box_battle_transformation_any) { sc_able = true; sc_direction = "In"; sc_dcurrent = 0; sc_speed = 0.1; sc_in_script = scr_start_enemy_attacking_el_bailador_ext; sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador; if (global.route != 3) sc_sprite = 1646; else sc_sprite = 2096; } if (global.route != 3) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm); else instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red); }
()
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{
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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    with (obj_dialogue_box_battle_transformation_any)
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    {
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        sc_able = true;
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        sc_direction = "In";
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        sc_dcurrent = 0;
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        sc_speed = 0.1;
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        sc_in_script = scr_start_enemy_attacking_el_bailador_ext;
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        sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador;
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        if (global.route != 3)
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            sc_sprite = 1646;
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        else
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            sc_sprite = 2096;
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    }
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    if (global.route != 3)
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        instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 79, obj_dialogue_box_battle_transformation_any.bbox_top + 202, obj_heart_battle_fighting_yellow_rhythm);
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    else
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        instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red);
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}