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function scr_start_enemy_attacking_floweyscr_start_enemy_attacking_floweyfunction scr_start_enemy_attacking_flowey() //gml_Script_scr_start_enemy_attacking_flowey
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
if (global.enemy_attack == "Flowey Corrupt Attack 2")
{
instance_create(0, 0, obj_battle_el_bailador_controller)
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_bailador_checker_corrupt)
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true
sc_direction = "In"
sc_dcurrent = 0
sc_speed = 0.1
sc_in_script = gml_Script_scr_start_enemy_attacking_flowey_ext
sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_el_bailador
sc_sprite = 1646
}
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red)
}
else if (global.enemy_attack == "Flowey Corrupt Attack 5")
{
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_axis)
instance_create(0, 0, obj_battle_enemy_attack_axis_shield)
with (obj_heart_battle_fighting_parent)
moveable = true
}
else
{
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
with (obj_heart_battle_fighting_parent)
moveable = true
}
} () //gml_Script_scr_start_enemy_attacking_flowey |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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if (global.enemy_attack == "Flowey Corrupt Attack 2") |
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{ |
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instance_create(0, 0, obj_battle_el_bailador_controller) |
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instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_bailador_checker_corrupt) |
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with (obj_dialogue_box_battle_transformation_any) |
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{ |
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sc_able = true |
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sc_direction = "In" |
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sc_dcurrent = 0 |
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sc_speed = 0.1 |
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sc_in_script = gml_Script_scr_start_enemy_attacking_flowey_ext |
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sc_out_script = gml_Script_scr_sme_yellow_rhythm_out_script_el_bailador |
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sc_sprite = 1646 |
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} |
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red) |
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} |
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else if (global.enemy_attack == "Flowey Corrupt Attack 5") |
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{ |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_axis) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_shield) |
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with (obj_heart_battle_fighting_parent) |
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moveable = true |
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} |
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else |
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{ |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |
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with (obj_heart_battle_fighting_parent) |
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moveable = true |
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} |
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} |