| 1 |
function scr_start_enemy_attacking_floweyscr_start_enemy_attacking_floweyfunction scr_start_enemy_attacking_flowey()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
if (global.enemy_attack == "Flowey Corrupt Attack 2")
{
instance_create(0, 0, obj_battle_el_bailador_controller);
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_bailador_checker_corrupt);
with (obj_dialogue_box_battle_transformation_any)
{
sc_able = true;
sc_direction = "In";
sc_dcurrent = 0;
sc_speed = 0.1;
sc_in_script = scr_start_enemy_attacking_flowey_ext;
sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador;
sc_sprite = 1646;
}
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red);
}
else if (global.enemy_attack == "Flowey Corrupt Attack 5")
{
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_axis);
instance_create(0, 0, obj_battle_enemy_attack_axis_shield);
with (obj_heart_battle_fighting_parent)
moveable = true;
}
else
{
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
with (obj_heart_battle_fighting_parent)
moveable = true;
}
} () |
| 2 |
{ |
| 3 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
| 4 |
if (global.enemy_attack == "Flowey Corrupt Attack 2") |
| 5 |
{ |
| 6 |
instance_create(0, 0, obj_battle_el_bailador_controller); |
| 7 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_bailador_checker_corrupt); |
| 8 |
with (obj_dialogue_box_battle_transformation_any) |
| 9 |
{ |
| 10 |
sc_able = true; |
| 11 |
sc_direction = "In"; |
| 12 |
sc_dcurrent = 0; |
| 13 |
sc_speed = 0.1; |
| 14 |
sc_in_script = scr_start_enemy_attacking_flowey_ext; |
| 15 |
sc_out_script = scr_sme_yellow_rhythm_out_script_el_bailador; |
| 16 |
sc_sprite = 1646; |
| 17 |
} |
| 18 |
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.y, obj_heart_battle_fighting_red); |
| 19 |
} |
| 20 |
else if (global.enemy_attack == "Flowey Corrupt Attack 5") |
| 21 |
{ |
| 22 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_axis); |
| 23 |
instance_create(0, 0, obj_battle_enemy_attack_axis_shield); |
| 24 |
with (obj_heart_battle_fighting_parent) |
| 25 |
moveable = true; |
| 26 |
} |
| 27 |
else |
| 28 |
{ |
| 29 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 30 |
with (obj_heart_battle_fighting_parent) |
| 31 |
moveable = true; |
| 32 |
} |
| 33 |
} |