| 1 |
function scr_start_enemy_attacking_martlet_pacifistscr_start_enemy_attacking_martlet_pacifistfunction scr_start_enemy_attacking_martlet_pacifist()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit);
break;
case 3:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack);
break;
case 4:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist);
break;
case 5:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist);
break;
case 6:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1);
break;
case 7:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2);
break;
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
} () |
| 2 |
{ |
| 3 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
| 4 |
instance_create(380, 74, obj_quote_bubble_battle_yellow_3); |
| 5 |
var enemy_mode = global.enemy_mode; |
| 6 |
switch (enemy_mode) |
| 7 |
{ |
| 8 |
case 2: |
| 9 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit); |
| 10 |
break; |
| 11 |
case 3: |
| 12 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack); |
| 13 |
break; |
| 14 |
case 4: |
| 15 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist); |
| 16 |
break; |
| 17 |
case 5: |
| 18 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist); |
| 19 |
break; |
| 20 |
case 6: |
| 21 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1); |
| 22 |
break; |
| 23 |
case 7: |
| 24 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2); |
| 25 |
break; |
| 26 |
} |
| 27 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 28 |
} |