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function scr_start_enemy_attacking_martlet_pacifistscr_start_enemy_attacking_martlet_pacifistfunction scr_start_enemy_attacking_martlet_pacifist() //gml_Script_scr_start_enemy_attacking_martlet_pacifist
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
var enemy_mode = global.enemy_mode
switch enemy_mode
{
case 2:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit)
break
case 3:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack)
break
case 4:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist)
break
case 5:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist)
break
case 6:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1)
break
case 7:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2)
break
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
} () //gml_Script_scr_start_enemy_attacking_martlet_pacifist |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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instance_create(380, 74, obj_quote_bubble_battle_yellow_3) |
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var enemy_mode = global.enemy_mode |
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switch enemy_mode |
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{ |
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case 2: |
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instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit) |
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break |
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case 3: |
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instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack) |
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break |
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case 4: |
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instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist) |
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break |
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case 5: |
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instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist) |
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break |
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case 6: |
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instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1) |
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break |
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case 7: |
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instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2) |
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break |
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} |
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|
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |
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} |