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gml_GlobalScript_scr_start_enemy_attacking_martlet_pacifist

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function scr_start_enemy_attacking_martlet_pacifist
scr_start_enemy_attacking_martlet_pacifist

function scr_start_enemy_attacking_martlet_pacifist() //gml_Script_scr_start_enemy_attacking_martlet_pacifist { instance_create(319, 320, obj_dialogue_box_battle_transformation_any) instance_create(380, 74, obj_quote_bubble_battle_yellow_3) var enemy_mode = global.enemy_mode switch enemy_mode { case 2: instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit) break case 3: instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack) break case 4: instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist) break case 5: instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist) break case 6: instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1) break case 7: instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2) break } instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) }
() //gml_Script_scr_start_enemy_attacking_martlet_pacifist
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{
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
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    instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
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    var enemy_mode = global.enemy_mode
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    switch enemy_mode
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    {
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        case 2:
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            instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit)
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            break
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        case 3:
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            instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack)
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            break
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        case 4:
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            instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist)
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            break
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        case 5:
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            instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist)
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            break
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        case 6:
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            instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1)
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            break
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        case 7:
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            instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2)
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            break
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    }
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    instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
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}