|
1
|
function scr_start_enemy_attacking_martlet_pacifistscr_start_enemy_attacking_martlet_pacifist
function scr_start_enemy_attacking_martlet_pacifist()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit);
break;
case 3:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack);
break;
case 4:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist);
break;
case 5:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist);
break;
case 6:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1);
break;
case 7:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2);
break;
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
} ()
|
|
2
|
{
|
|
3
|
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
|
|
4
|
instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
|
|
5
|
var enemy_mode = global.enemy_mode;
|
|
6
|
switch (enemy_mode)
|
|
7
|
{
|
|
8
|
case 2:
|
|
9
|
instance_create(0, 0, obj_quote_battle_martlet_pacifist_hit);
|
|
10
|
break;
|
|
11
|
case 3:
|
|
12
|
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack);
|
|
13
|
break;
|
|
14
|
case 4:
|
|
15
|
instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist);
|
|
16
|
break;
|
|
17
|
case 5:
|
|
18
|
instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist);
|
|
19
|
break;
|
|
20
|
case 6:
|
|
21
|
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1);
|
|
22
|
break;
|
|
23
|
case 7:
|
|
24
|
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_2);
|
|
25
|
break;
|
|
26
|
}
|
|
27
|
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
|
|
28
|
}
|