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function scr_start_enemy_attacking_trihecta_togetherscr_start_enemy_attacking_trihecta_togetherfunction scr_start_enemy_attacking_trihecta_together() //gml_Script_scr_start_enemy_attacking_trihecta_together
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
var quote_position = irandom_range(0, 2)
if (quote_position == 0)
instance_create(366, 136, obj_quote_bubble_battle_yellow_2)
else if (quote_position == 1)
instance_create(84, 70, obj_quote_bubble_battle_yellow_2_reverse)
else if (quote_position == 2)
{
if (obj_trihecta_together.sprite_index == spr_trihecta_tipping)
instance_create(386, 10, obj_quote_bubble_battle_yellow_2)
else
instance_create(366, 10, obj_quote_bubble_battle_yellow_2)
}
obj_quote_bubble_battle.position = quote_position
instance_create(0, 0, obj_quote_battle_trihecta)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red)
} () //gml_Script_scr_start_enemy_attacking_trihecta_together |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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var quote_position = irandom_range(0, 2) |
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if (quote_position == 0) |
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instance_create(366, 136, obj_quote_bubble_battle_yellow_2) |
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else if (quote_position == 1) |
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instance_create(84, 70, obj_quote_bubble_battle_yellow_2_reverse) |
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else if (quote_position == 2) |
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{ |
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if (obj_trihecta_together.sprite_index == spr_trihecta_tipping) |
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instance_create(386, 10, obj_quote_bubble_battle_yellow_2) |
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else |
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instance_create(366, 10, obj_quote_bubble_battle_yellow_2) |
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} |
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obj_quote_bubble_battle.position = quote_position |
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instance_create(0, 0, obj_quote_battle_trihecta) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_red) |
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} |