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1
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function scr_start_enemy_attacking_trihecta_togetherscr_start_enemy_attacking_trihecta_together
function scr_start_enemy_attacking_trihecta_together()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
var quote_position = irandom_range(0, 2);
if (quote_position == 0)
{
instance_create(366, 136, obj_quote_bubble_battle_yellow_2);
}
else if (quote_position == 1)
{
instance_create(84, 70, obj_quote_bubble_battle_yellow_2_reverse);
}
else if (quote_position == 2)
{
if (obj_trihecta_together.sprite_index == spr_trihecta_tipping)
instance_create(386, 10, obj_quote_bubble_battle_yellow_2);
else
instance_create(366, 10, obj_quote_bubble_battle_yellow_2);
}
obj_quote_bubble_battle.position = quote_position;
instance_create(0, 0, obj_quote_battle_trihecta);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
} ()
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2
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{
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3
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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4
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var quote_position = irandom_range(0, 2);
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5
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if (quote_position == 0)
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6
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{
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7
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instance_create(366, 136, obj_quote_bubble_battle_yellow_2);
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8
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}
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9
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else if (quote_position == 1)
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10
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{
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11
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instance_create(84, 70, obj_quote_bubble_battle_yellow_2_reverse);
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12
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}
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13
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else if (quote_position == 2)
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14
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{
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15
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if (obj_trihecta_together.sprite_index == spr_trihecta_tipping)
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16
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instance_create(386, 10, obj_quote_bubble_battle_yellow_2);
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17
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else
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18
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instance_create(366, 10, obj_quote_bubble_battle_yellow_2);
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19
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}
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20
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obj_quote_bubble_battle.position = quote_position;
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21
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instance_create(0, 0, obj_quote_battle_trihecta);
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22
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
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23
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}
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