| 1 |
function scr_start_enemy_attacking_trihecta_togetherscr_start_enemy_attacking_trihecta_togetherfunction scr_start_enemy_attacking_trihecta_together()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
var quote_position = irandom_range(0, 2);
if (quote_position == 0)
{
instance_create(366, 136, obj_quote_bubble_battle_yellow_2);
}
else if (quote_position == 1)
{
instance_create(84, 70, obj_quote_bubble_battle_yellow_2_reverse);
}
else if (quote_position == 2)
{
if (obj_trihecta_together.sprite_index == spr_trihecta_tipping)
instance_create(386, 10, obj_quote_bubble_battle_yellow_2);
else
instance_create(366, 10, obj_quote_bubble_battle_yellow_2);
}
obj_quote_bubble_battle.position = quote_position;
instance_create(0, 0, obj_quote_battle_trihecta);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
} () |
| 2 |
{ |
| 3 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
| 4 |
var quote_position = irandom_range(0, 2); |
| 5 |
if (quote_position == 0) |
| 6 |
{ |
| 7 |
instance_create(366, 136, obj_quote_bubble_battle_yellow_2); |
| 8 |
} |
| 9 |
else if (quote_position == 1) |
| 10 |
{ |
| 11 |
instance_create(84, 70, obj_quote_bubble_battle_yellow_2_reverse); |
| 12 |
} |
| 13 |
else if (quote_position == 2) |
| 14 |
{ |
| 15 |
if (obj_trihecta_together.sprite_index == spr_trihecta_tipping) |
| 16 |
instance_create(386, 10, obj_quote_bubble_battle_yellow_2); |
| 17 |
else |
| 18 |
instance_create(366, 10, obj_quote_bubble_battle_yellow_2); |
| 19 |
} |
| 20 |
obj_quote_bubble_battle.position = quote_position; |
| 21 |
instance_create(0, 0, obj_quote_battle_trihecta); |
| 22 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 23 |
} |