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function scr_start_enemy_no_attack_axisscr_start_enemy_no_attack_axisfunction scr_start_enemy_no_attack_axis() //gml_Script_scr_start_enemy_no_attack_axis
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_axis)
instance_create(0, 0, obj_battle_enemy_attack_axis_shield)
if (global.route == 1 && global.geno_complete[3] == false)
{
instance_create(402, 68, obj_quote_bubble_battle_yellow_2)
instance_create(0, 0, obj_quote_battle_axis)
}
else if (global.route == 2 && global.action_1_selected_count > 0)
{
scr_audio_fade_out(mus_guns_blazing, 1000)
instance_create(0, 0, obj_steamworks_35_in_battle_cutscene_4)
global.action_1_important = false
}
else
{
with (obj_battlebox_controller_axis)
event_user(0)
}
} () //gml_Script_scr_start_enemy_no_attack_axis |
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{ |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_heart_battle_fighting_axis) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_shield) |
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if (global.route == 1 && global.geno_complete[3] == false) |
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{ |
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instance_create(402, 68, obj_quote_bubble_battle_yellow_2) |
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instance_create(0, 0, obj_quote_battle_axis) |
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} |
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else if (global.route == 2 && global.action_1_selected_count > 0) |
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{ |
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scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_guns_blazing, 1000) |
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instance_create(0, 0, obj_steamworks_35_in_battle_cutscene_4) |
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global.action_1_important = false |
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} |
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else |
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{ |
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with (obj_battlebox_controller_axis) |
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event_user(0) |
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} |
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} |