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1
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function scr_start_enemy_no_attack_axisscr_start_enemy_no_attack_axis
function scr_start_enemy_no_attack_axis()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_axis);
instance_create(0, 0, obj_battle_enemy_attack_axis_shield);
if (global.route == 1 && global.geno_complete[3] == false)
{
instance_create(402, 68, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_axis);
}
else if (global.route == 2 && global.action_1_selected_count > 0)
{
scr_audio_fade_out(40, 1000);
instance_create(0, 0, obj_steamworks_35_in_battle_cutscene_4);
global.action_1_important = false;
}
else
{
with (obj_battlebox_controller_axis)
event_user(0);
}
} ()
|
|
2
|
{
|
|
3
|
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
|
|
4
|
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_axis);
|
|
5
|
instance_create(0, 0, obj_battle_enemy_attack_axis_shield);
|
|
6
|
if (global.route == 1 && global.geno_complete[3] == false)
|
|
7
|
{
|
|
8
|
instance_create(402, 68, obj_quote_bubble_battle_yellow_2);
|
|
9
|
instance_create(0, 0, obj_quote_battle_axis);
|
|
10
|
}
|
|
11
|
else if (global.route == 2 && global.action_1_selected_count > 0)
|
|
12
|
{
|
|
13
|
scr_audio_fade_outscr_audio_fade_out
function scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (40, 1000);
|
|
14
|
instance_create(0, 0, obj_steamworks_35_in_battle_cutscene_4);
|
|
15
|
global.action_1_important = false;
|
|
16
|
}
|
|
17
|
else
|
|
18
|
{
|
|
19
|
with (obj_battlebox_controller_axis)
|
|
20
|
event_user(0);
|
|
21
|
}
|
|
22
|
}
|