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function scr_start_enemy_no_attack_martlet_pacifistscr_start_enemy_no_attack_martlet_pacifistfunction scr_start_enemy_no_attack_martlet_pacifist() //gml_Script_scr_start_enemy_no_attack_martlet_pacifist
{
instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
var enemy_mode = global.enemy_mode
switch enemy_mode
{
case 1:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_miss)
break
case 4:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_pacifist)
break
case 5:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_true_pacifist)
break
case 6:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_1)
break
case 8:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_confused_1)
break
case 9:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_confused_2)
break
}
} () //gml_Script_scr_start_enemy_no_attack_martlet_pacifist |