1 | function scr_start_enemy_stomping_micro_froggit |
2 | { |
3 | with (obj_micro_froggit) |
4 | { |
5 | with (obj_battle_generator) |
6 | audio_extend = false |
7 | audio_stop_all() |
8 | audio_play_sound(snd_mfsquish, 20, 0) |
9 | stomped_on = true |
10 | } |
11 | } |