| 1 | function scr_start_enemy_stomping_micro_froggit |
| 2 | { |
| 3 | with (obj_micro_froggit) |
| 4 | { |
| 5 | with (obj_battle_generator) |
| 6 | audio_extend = false; |
| 7 | audio_stop_all(); |
| 8 | audio_play_sound(snd_mfsquish, 20, 0); |
| 9 | stomped_on = true; |
| 10 | } |
| 11 | } |