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gml_GlobalScript_scr_start_enemy_stomping_micro_froggit

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function scr_start_enemy_stomping_micro_froggit
scr_start_enemy_stomping_micro_froggit

function scr_start_enemy_stomping_micro_froggit() { with (obj_micro_froggit) { with (obj_battle_generator) audio_extend = false; audio_stop_all(); audio_play_sound(snd_mfsquish, 20, 0); stomped_on = true; } }
()
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{
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    with (obj_micro_froggit)
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    {
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        with (obj_battle_generator)
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            audio_extend = false;
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        audio_stop_all();
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        audio_play_sound(snd_mfsquish, 20, 0);
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        stomped_on = true;
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    }
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}