1 | function scr_talking_game_over |
2 | { |
3 | var battle_enemy_name = global.battle_enemy_name |
4 | var game_mode = global.game_mode |
5 | switch current_char |
6 | { |
7 | case " ": |
8 | case "*": |
9 | break |
10 | default: |
11 | if (!instance_exists(obj_death_screen_fade_out_screen)) |
12 | { |
13 | audio_stop_sound(sndfnt) |
14 | audio_play_sound(sndfnt, 20, false) |
15 | } |
16 | } |
17 | |
18 | } |