| 1 | function scr_talking_game_over |
| 2 | { |
| 3 | var battle_enemy_name = global.battle_enemy_name; |
| 4 | var game_mode = global.game_mode; |
| 5 | switch (current_char) |
| 6 | { |
| 7 | case " ": |
| 8 | case "*": |
| 9 | break; |
| 10 | default: |
| 11 | if (!instance_exists(obj_death_screen_fade_out_screen)) |
| 12 | { |
| 13 | audio_stop_sound(sndfnt); |
| 14 | audio_play_sound(sndfnt, 20, false); |
| 15 | } |
| 16 | } |
| 17 | switch (current_char) |
| 18 | { |
| 19 | case ".": |
| 20 | case ",": |
| 21 | case "?": |
| 22 | case "!": |
| 23 | break; |
| 24 | default: |
| 25 | can_talk = true; |
| 26 | } |
| 27 | } |