1 | function scr_talking_game_over |
2 | { |
3 | var battle_enemy_name = global.battle_enemy_name; |
4 | var game_mode = global.game_mode; |
5 | switch (current_char) |
6 | { |
7 | case " ": |
8 | case "*": |
9 | break; |
10 | default: |
11 | if (!instance_exists(obj_death_screen_fade_out_screen)) |
12 | { |
13 | audio_stop_sound(sndfnt); |
14 | audio_play_sound(sndfnt, 20, false); |
15 | } |
16 | } |
17 | switch (current_char) |
18 | { |
19 | case ".": |
20 | case ",": |
21 | case "?": |
22 | case "!": |
23 | break; |
24 | default: |
25 | can_talk = true; |
26 | } |
27 | } |