1 | var geno_snowdin = false |
2 | if global.geno_complete[2] |
3 | geno_snowdin = true |
4 | if (geno_snowdin == true) |
5 | instance_destroy() |
6 | if global.player_can_travel |
7 | instance_destroy() |
8 | image_speed = 0 |
9 | is_talking = 0 |
10 | waiter = 0 |
11 | depth = (-y) |