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gml_Object_obj_arcade_bullet_big_Create_0

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1
image_speed = 1
2
image_alpha = 0
3
x = obj_arcade_mew.x
4
y = obj_arcade_mew.y - 24
5
bul_hsp = 0
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bul_vsp = 3
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hurt_interval = 5
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alarm[0] = 1
alarm[0]

instance_create_depth(x, y, depth, obj_arcade_bullet_big_hurtbox) alarm[0] = hurt_interval