image_speed = 1
image_alpha = 0
x = obj_arcade_mew.x
y = obj_arcade_mew.y - 24
bul_hsp = 0
bul_vsp = 3
hurt_interval = 5
alarm[0] = 1alarm[0]instance_create_depth(x, y, depth, obj_arcade_bullet_big_hurtbox) alarm[0] = hurt_interval