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gml_Object_obj_arcade_enemy_tear_Create_0

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1
image_speed = 0.4
2
vspeed = 2
3
alarm[0] = irandom_range(15, 65)
alarm[0]

instance_destroy() for (var i = 1; i <= 8; i++) { var bul = instance_create(x, y, obj_arcade_enemy_bullet) bul.direction = 45 * i bul.speed = 2 }